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Model Tab

Model Tab

The Model tab contains tools you can use to create detailed models and add advanced objects.

Tools

This section contains tools to manipulate the position, size, and orientation of objects. It also lets you toggle various options for how parts interact with each other.

Icon Action Description
Select Allows you to select the current part/model in the workspace.
Move Displays three handles which can be dragged to move the current selection along the corresponding X, Y, or Z axis.
Scale Displays three handles which can be dragged to resize the current selection along the corresponding X, Y, or Z axis. Only works with BasePart|BaseParts (Model|Models cannot be scaled as a whole).
Rotate Displays three handles which can be dragged to spin the current selection about the corresponding X, Y, or Z axis.
Transform Multi-purpose tool used to reposition, reorient, and resize parts.
Collisions Toggles the collisions state. If collisions are off, parts can be moved, scaled, or rotated so that they overlap each other. If collisions are on, parts cannot be manipulated so that they overlap other parts.
Constraints Toggles whether to “solve” Constraint|Constraints while dragging. Constraints attach two parts together and let you create special behaviors for the parts.
Join This relates to the legacy surface/joint system which has been superseded by the more powerful Constraint|Constraint system.

Snap to Grid

This section lets you toggle and control the snap amount for part rotation and movement.

Icon Action Description
Rotate Click the checkbox to toggle rotate snapping on or off. The input field directly to its right lets you enter or select a specific rotation snap value.
Move Click the checkbox to toggle movement and resize snapping on or off. The input field directly to its right lets you enter or select a specific snap value.

Parts

This section allows you to insert basic objects and change the color, material, and other behavior of objects in the workspace.

Icon Action Description
Part Inserts a Part into the workspace. The dropdown lets you select either a Block, Sphere, Wedge, or Cylinder to insert.
Material Changes the BasePart/Material|Material of the selected part(s).
Color Changes the BasePart/BrickColor|Color of the selected part(s).
Surface This relates to the legacy surface/joint system which has been superseded by the more powerful Constraint system.
Group Groups all of the selected parts into a new Model. The dropdown lets you select the Ungroup tool which removes the model group and allows all of the parts that were within it to be selected individually.
Lock Locks a part so that it cannot be manipulated by Studio tools. The dropdown lets you switch to the Unlock All tool which unlocks parts so they can be manipulated again.
Anchor Toggles whether part(s) are anchored or not. Anchored parts will be locked in place and will not move due to physics while the game is running.

Solid Modeling

This section contains tools used to create new geometry beyond the basic parts Roblox provides. See Articles/3D Modeling with Parts|Solid Modeling for more details.

Icon Action Description
Union Combines the selected parts into one.
Negate Negates the selected part(s) which can then be set to Union with other parts to cut holes.
Separate Reverses a Union operation.

Constraints

This section contains tools for creating Constraint|Constraints between objects. Constraints attach two parts together and let you create special behaviors for the parts.

Icon Action Description
Create Creates a new Constraint|Constraint on a part. The dropdown lets you select which type of physical constraint to create.
Show Details Toggles whether to show constraints and their attachments within the game editor window.

Gameplay

This section allows you to insert beautiful effects like lights and particle emitters. It also lets you insert player spawn locations within the game.

Icon Action Description
Effects Creates a new effect within the game. The dropdown lets you select which type of effect to create.
Spawn Adds a SpawnLocation|SpawnLocation which is where players appear when they join the game.

Advanced

This section allows you to insert advanced game objects.

Icon Action Description
Advanced Objects Toggles a window which shows a list of all objects that can be inserted into the selected Instance.
Model Allows you to import a Model from a local file.
Service Allows you to insert services which are not listed in the Explorer by default.
Script Inserts a Script into the selected Instance.
LocalScript Inserts a LocalScript into the selected Instance.
ModuleScript Inserts a ModuleScript into the selected Instance. This type of script can be implemented to reuse code across other scripts.

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