The Model tab contains tools you can use to create detailed models and add advanced objects.
This section contains tools to manipulate the position, size, and orientation of objects. It also lets you toggle various options for how parts interact with each other.
|Select||Allows you to select the current part/model in the workspace.|
|Move||Displays three handles which can be dragged to move the current selection along the corresponding X, Y, or Z axis.|
|Scale||Displays three handles which can be dragged to resize the current selection along the corresponding X, Y, or Z axis. Only works with
|Rotate||Displays three handles which can be dragged to spin the current selection about the corresponding X, Y, or Z axis.|
|Transform||Multi-purpose tool used to reposition, reorient, and resize parts.|
|Collisions||Toggles the collisions state. If collisions are off, parts can be moved, scaled, or rotated so that they overlap each other. If collisions are on, parts cannot be manipulated so that they overlap other parts.|
|Constraints||Toggles whether to “solve”
|Join||This relates to the legacy surface/joint system which has been superseded by the more powerful
By default, Move allows you to move an object along the X, Y, and Z axes of the workspace. If a part is rotated, however, you can move it along its local axes by pressing Ctrl+L. You can then toggle back to moving it along the world’s axes by pressing Ctrl+L again.
Snap to Grid
This section lets you toggle and control the snap amount for part rotation and movement.
|—||Rotate||Click the checkbox to toggle rotate snapping on or off. The input field directly to its right lets you enter or select a specific rotation snap value.|
|—||Move||Click the checkbox to toggle movement and resize snapping on or off. The input field directly to its right lets you enter or select a specific snap value.|
This section allows you to insert basic objects and change the color, material, and other behavior of objects in the workspace.
|Surface||This relates to the legacy surface/joint system which has been superseded by the more powerful
|Group||Groups all of the selected parts into a new
|Lock||Locks a part so that it cannot be manipulated by Studio tools. The dropdown lets you switch to the Unlock All tool which unlocks parts so they can be manipulated again.|
|Anchor||Toggles whether part(s) are anchored or not. Anchored parts will be locked in place and will not move due to physics while the game is running.|
This section contains tools used to create new geometry beyond the basic parts Roblox provides. See
Articles/3D Modeling with Parts|Solid Modeling for more details.
|Union||Combines the selected parts into one.|
|Negate||Negates the selected part(s) which can then be set to Union with other parts to cut holes.|
|Separate||Reverses a Union operation.|
This section contains tools for creating
articles/Constraints|constraints between objects. Constraints attach two parts together and let you create special behaviors for the parts.
|Create||Creates a new
|Show Welds||Toggles whether to show
|Constraint Details||Toggles whether to show constraints and their attachments within the game editor window.|
|Draw On Top||Toggles whether to draw constraints, attachments, and welds on top (in front) of 3D objects in the game editor window.|
This section allows you to insert beautiful effects like lights and particle emitters. It also lets you insert player spawn locations within the game.
|Effects||Creates a new effect within the game. The dropdown lets you select which type of effect to create.|
This section allows you to insert advanced game objects.
|Advanced Objects||Toggles a window which shows a list of all objects that can be inserted into the selected
|Model||Allows you to import a
|Service||Allows you to insert services which are not listed in the Explorer by default.|
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