The Home tab contains basic functions necessary for building and testing your game.
These options let you copy, cut, paste, and duplicate instances inside Studio.
|Paste||Creates a copy of the copied/cut instance(s) in the clipboard and pastes them in the selected object.|
|Copy||Copies the selected instance(s) to the clipboard.|
|Cut||Copies the selected instance(s) to the clipboard and deletes the original.|
|Duplicate||Immediately copies the selected instance(s) and parents the copy at the same level as the original.|
This section contains tools to manipulate the position, size, and orientation of objects. It also lets you toggle various options for how parts interact with each other.
|Select||Allows you to select the current part/model in the workspace.|
|Move||Displays three handles which can be dragged to move the current selection along the corresponding X, Y, or Z axis.|
|Scale||Displays three handles which can be dragged to resize the current selection along the corresponding X, Y, or Z axis. Only works with
|Rotate||Displays three handles which can be dragged to spin the current selection about the corresponding X, Y, or Z axis.|
|Collisions||Toggles the collisions state. If collisions are off, parts can be moved, scaled, or rotated so that they overlap each other; If collisions are on, parts cannot be manipulated so that they overlap other parts.|
|Constraints||Toggles whether to “solve”
|Join||This relates to the legacy surface/joint system which has been superseded by the more powerful
By default, Move allows you to move an object along the X, Y, and Z axes of the workspace. If a part is rotated, however, you can move it along its local axes by pressing Ctrl+L. You can then toggle back to moving it along the world’s axes by pressing Ctrl+L again.
The Editor button for Terrain opens a window with tools for creating and shaping static terrain in your game. For more info, see
Articles/Intro To Terrain|Environments and Terrain Tools.
|Generate||Generates a random landscape based on several configurable parameters.|
|Add||Fills terrain with the selected material.|
|Subtract||Removes all terrain within the selected area.|
|Paint||Changes the terrain material in the selected area.|
|Grow||Slowly fills in the selected area with terrain.|
|Erode||Slowly removes terrain from the selected area.|
|Smooth||Averages the occupancy in the selected area, making the terrain smoother and less sharp.|
|Regions||Allows transformation of existing terrain.|
This section contains tools to open the toolbox and insert basic objects.
|Toolbox||Toggles the Toolbox window open and closed.|
|UI||Opens the UI tab which lets you create basic user interface objects.|
This section lets you change the color, material, and other behavior of objects in the workspace.
|Group||Groups all of the selected parts into a new
|Lock||Locks a part so that it cannot be manipulated by Studio tools. The dropdown lets you switch to the Unlock All tool which unlocks parts so they can be manipulated again.|
|Anchor||Toggles whether part(s) are anchored or not. Anchored parts will be locked in place and will not move due to physics while the game is running.|
These tools let you simulate your game for testing.
|Play||Starts simulating the game and inserts your character. The dropdown lets you select either Play Here which simulates the game from the point you're currently viewing in the game editor window, or Run which will start simulating the game without inserting your character.|
|Client/Server||Toggles between client mode and server mode when testing in a "play solo" mode (Play or Play Here). See
|Stop||Stops simulation of the game and resets all parts and instances to how they were before Play, Play Here, or Run was pressed.|
This section contains the following option:
These tools let you test a game that’s being designed with the
Articles/Team Create|Team Create feature.
|Team Test||When creating a place with friends (your team), this button lets you start playing the game.|
|Exit Game||Exits out of the team test in progress and returns you to the editing state of the team creation.|