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Changes

Note Status

Check if friend request has been sent already on game join.

Pending

Game Settings for the avatar can now be set on unpublished places.

Pending

Animation Editor no longer prompts user about unsaved changes if there are none.

Pending

Physics constraint icons will now indicate that they are disabled by appearing in grayscale.

Live

Improvements

Note Status

When dollying the camera via middle mouse click, the mouse icon will change to a hand with arrows.

Pending

Disabled scripts will now be gray-scaled to help distinguish them.

Pending

Improvements to text rendering for Simplified Chinese.

Pending

Removed start screen from animation editor. Users can now switch between rigs while editor is open.

Live

Improved large-terrain map loading in Studio and Servers. This requires the map to be opened and saved in Studio first for the improvement to be seen.

Pending

PlayerGui cannot be Parented to an Instance that is not a Player.

Live

KeyframeSequence/AddPose, Pose/AddSubPose, KeyframeSequence/AddMarker, KeyframeSequence/AddKeyframe now have the same restrictions as using x.Parent = y.

Live

The SoundGroup property of a Sound would sometimes get changed to nil if an ancestor of the Sound was changed to nil. Now the property will not get reset if an ancestor becomes nil.

Live

Fixes

Note Status

Fixed a bug where poppercam didn’t account for CameraMinZoomDistance correctly.

Live

Fixed AbsoluteContentSize sometimes becoming NaN.

Pending

Player/LoadCharacterAppearance|Player:LoadCharacterAppearance() is deprecated.

Live

Allow characters to climb ladders on moving platforms/vehicles/boats without falling off the ladder if it moves away from them.

Pending

Added code to force PGS and remove Workspace/TemporaryLegacyPhysicsSolverOverride after March 1st.

Live

Fixed a bug where NPCs would teleport when changing ownership while standing on a simulated platform.

Live