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Fixes

Note Status

Fixed crash dealing with saving of very large places.

Pending

Fixed a crash relating to inputting an invalid MeshId in a MeshPart object.

Pending

Fixed a crash when modifying the hierarchy using scripts inside of changed events for properties like AbsoluteSize.

Pending

Fixed bug where poppercam would pop inside vehicles.

Live

Fixed performance regression for games with dozens or hundreds of BillboardGui and SurfaceGui objects.

Live

Fixed the bug that the text scrapper collect text that already has a parameterized matching in localization table.

Live

Fixed the Active property for simulated joints to reflect that simulated joints between two parts in the same assembly will be disabled.

Live

Fixed an old bug where a character far away from objects could still walk around when the HumanoidRootPart was anchored.

Live

Fixed a bug where a Physical Properties update on a part wouldn’t wake it up from sleep.

Live

Fixed an unintentional jump when climbing up slopes and improved sliding down steep slopes.

Live

Improvements

Note Status

Updated UI for Game Explorer to be in sync with Team Create UI.

Pending

Added ImageTransparency and ImageColor3 to ViewportFrame.

Live

MessagingService provides a Lua API by which developers can communicate between servers in near real-time.

Live

Animation Events bar in Animation Editor is now collapsable

Live

Added Clothing.Color3 and ShirtGraphic.Color3 properties to allow Humanoid clothing to be colorized.

Live

Prevent players from falling through the world in streaming enabled games when they leave a streamed area by moving the player’s physics simulation to the server.

Pending

“Failed to resolve texture format” error message will now include the first 64 bytes of the image file.

Live

Technology mode added to Ctrl-Shift-F2 stats.

Pending

The profiling bars for method/property access now just has the name of the property/method; hovering over the bar should show both class name and method/property name.

Live

Welds joining unachored parts to anchored parts will now be honored. Parts joined to anchored parts will no longer be their own assembly root. Anchored parts will still always be an assembly root.

Live

Changes

Note Status

Poppercam no longer pops for trusses or translucent windows.

Live

Usernames are now replaced with placeholders in translatable strings.

Pending

Changed the handling of infinity and not-a-number values in the HttpService JSONEncode call.

According to the JSON standard RFC-8259, see https://tools.ietf.org/html/rfc8259 for details, numbers cannot encode infinity or not-a-number values. However, these values can be generated by a Lua script, and when passed to JSONEncode, they produced invalid JSON, that then caused an error in JSONDecode.

JSONEncode has been changed to make these values behave like functions, and translate to null in the JSON. This means that when converted back to a Lua table with JSONDecode, those two illegal values will be lost.

Live

Added Studio setting to allow HTTP proxying for testing.

Live