Release Notes for 365

Improvements

NoteStatus

Improve performance related to particles

Live

Added finer profiler markers for adorn rendering

Live

Added new Avatar Importer to upload .fbx rig files from Blender or Maya.

Live

We added contextMenu for toolbox. Right click to bring it up, you will be having two options: Open In Broswer will navigator you to the detail page of selected asset using your default browser. CopyAsset ID will allow you copy assetId into your clip board.

Live

When studio theme set to "Default", on start up, studio theme will be the same as OS theme on windows and mac.

Live

Fix GPU timeline in microprofiler for GPU-intensive games like Aquaman

Pending

Improve rendering performance on higher-end mobile devices on quality level 3+

Pending

Fixes

NoteStatus

Fixes black screen on Tegra 2 and Tegra 3 devices (e.g. Nexus 7 and nvidia sheild)

Live

Fix bright water in Voxel mode

Live

Reimplement the original (before about a month ago) behavior for UIScale objects parented directly to GuiLayerCollector.

Live

Fixed Mouse events on large rotated GuiObjects

Live

Fixed a bug with AlwaysOnTop SurfaceGuis processing input before ScreenGuis.

Live

Introducing a new Localization tab in GameSettings in Studio, currently with one on/off switch to activate game-wide autoscraping.

Live

Fixes black screen on Tegra 2 and Tegra 3 devices (e.g. Nexus 7 and nvidia sheild)

Live

Instances with PackageLink descendants can now be cloned

Live

Users are now unable to publish Packages that aren't archivable.

Live

Fixes a crash on Client possible for certain combinations of DFInts values "DFIntCSGv2LodsToGenerate" and "DFIntCSGv2NLODs" when LODv2 is enabled

Pending

Fix performance issue with in-game chat

Pending