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Fixes

Note Status

Fixed black screen on Tegra 2 and Tegra 3 devices (e.g. Nexus 7 and Nvidia shield)

Live

Users are now unable to publish Packages that aren’t archivable.

Pending

Instances with PackageLink descendants can now be cloned

Pending

Fixed Mouse events on large rotated GuiObjects

Live

Fixed performance issue with in-game chat.

Pending

Fixed bug with GuiButtons behind ScrollingFrames getting input events.

Pending

Reimplement the original (before about a month ago) behavior for UIScale objects parented directly to GuiLayerCollector.

Live

Fixed a bug with AlwaysOnTop SurfaceGuis processing input before ScreenGuis.

Live

Introducing a new Localization tab in GameSettings in Studio, currently with one on/off switch to activate game-wide autoscraping.

Pending

Fix for bright water in Voxel mode.

Pending

Fixed a crash on Client possible for certain combinations of DFInts values “DFIntCSGv2LodsToGenerate” and “DFIntCSGv2NLODs” when LODv2 is enabled.

Pending

Improvements

Note Status

When studio theme set to “Default”, on start up, studio theme will be the same as OS theme on windows and mac.

Pending

We added contextMenu for toolbox.
Right click to bring it up, you will be having two options:
Open In Broswer will navigator you to the detail page of selected asset using your default browser.
CopyAsset ID will allow you copy assetId into your clip board.

Pending

Added new Avatar Importer to upload .fbx rig files from Blender or Maya.

Pending

Improved performance related to particles.

Pending