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Fixes

Note Status
Fixed a common crash with IK in the Animation Editor.
Live
Images and meshes uploaded with bulk importer will be properly prefixed for game asset id
Pending
Fixed a server crash related to replicating CSG and MeshParts
Pending
Uploading mesh through property window will no longer create a new mesh part
Pending
Fixed issue with retain location data on insert for bulk importing meshes
Pending
Fixed a bug involving users being unable to update a Package if it is identical to the latest version.
Pending
PluginMouse.Icon now works when the mouse is over a plugin widget
Pending
Fixed a bug where MouseButton1Click would not fire for GuiButtons in a UIPageLayout on mobile devices.
Pending
Fixed a bug where the ResetButtonCallback was not reliably registered on the first possible frame.
Pending
Fixed a regression causing circular UIPageLayout to sometimes not wrap around properly.
Pending
Fixed a performance regression when hundreds of TextLabels are parented to a UIGridLayout.
Live
Introducing a new Localization tab in GameSettings in Studio, currently with one on/off switch to activate game-wide autoscraping.
Pending
Focusing a TextBox no longer disables Mouse events for other UI elements.
Live
Focused TextBoxes no longer sink mouse scroll events when the mouse is hovering over them.
Live
Fixed thumbnail reordering in Studio Game Settings
Pending
Changing the game name is now reflected in the Game widget in Studio
Pending
Fix for issue where Humanoid animation replication can be broken.
Pending
Avatars should sit in seats with character touching the top surface of the seat.
Live
Fixed bug where rigs with non-default hip heights would cause translation issues in the Animation Editor
Pending
Fixed HasAppearanceLoaded always returning false for blank avatars
Pending
Fix for bright water in Voxel mode.
Pending
Fixed a bug where Humanoid Platforms would sometimes cause a character to get stuck floating midair.
Live

Improvements

Note Status
Added SetCore and GetCore method "AvatarContextMenuTarget" to allow developers to open and close the avatar context menu when is appropriate in their games.
Pending
UI Editor in Studio no longer selects UI by default on left click. Right click context menu over UI allows for you to select UI, engaging the UI Editor.
Live
Added Gotham, GothamSemibold, GothamBold, and GothamBlack variants to Enum.Font.
Live
Default Playerscripts have been updated to use ContextActionService:BindActionAtPriority.
Pending
Toolbox supports install plugin by click and dragging asset inside toolbox now. User don't need another web browser to install the plugin from now on.
Pending
Added a PluginMenu class for showing context menus in Studio.
Pending
Added Anthro Normal and Anthro Slender rigs to the Animation Editor rig builder.
Pending
Enable camera movement in the 3d view with WASDQE while the Animation Editor PluginGUI is being used.
Pending

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