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Fixes

Note Status

Fixed a common crash with IK in the Animation Editor.

Live

Images and meshes uploaded with bulk importer will be properly prefixed for game asset id

Live

Fixed a server crash related to replicating CSG and MeshParts

Pending

Uploading mesh through property window will no longer create a new mesh part

Pending

Fixed issue with retain location data on insert for bulk importing meshes

Pending

Fixed a bug involving users being unable to update a Package if it is identical to the latest version.

Pending

PluginMouse.Icon now works when the mouse is over a plugin widget

Pending

Fixed a bug where MouseButton1Click would not fire for GuiButtons in a UIPageLayout on mobile devices.

Live

Fixed a bug where the ResetButtonCallback was not reliably registered on the first possible frame.

Pending

Fixed a regression causing circular UIPageLayout to sometimes not wrap around properly.

Pending

Fixed a performance regression when hundreds of TextLabels are parented to a UIGridLayout.

Live

Introducing a new Localization tab in GameSettings in Studio, currently with one on/off switch to activate game-wide autoscraping.

Pending

Focusing a TextBox no longer disables Mouse events for other UI elements.

Live

Focused TextBoxes no longer sink mouse scroll events when the mouse is hovering over them.

Live

Fixed thumbnail reordering in Studio Game Settings

Pending

Changing the game name is now reflected in the Game widget in Studio

Pending

Fix for issue where Humanoid animation replication can be broken.

Pending

Avatars should sit in seats with character touching the top surface of the seat.

Live

Fixed bug where rigs with non-default hip heights would cause translation issues in the Animation Editor

Pending

Fixed HasAppearanceLoaded always returning false for blank avatars

Pending

Fix for bright water in Voxel mode.

Pending

Fixed a bug where Humanoid Platforms would sometimes cause a character to get stuck floating midair.

Live

Improvements

Note Status

Added SetCore and GetCore method “AvatarContextMenuTarget” to allow developers to open and close the avatar context menu when is appropriate in their games.

Live

UI Editor in Studio no longer selects UI by default on left click. Right click context menu over UI allows for you to select UI, engaging the UI Editor.

Live

Added Gotham, GothamSemibold, GothamBold, and GothamBlack variants to Enum.Font.

Live

Default Playerscripts have been updated to use ContextActionService:BindActionAtPriority.

Pending

Toolbox supports install plugin by click and dragging asset inside toolbox now.
User don’t need another web browser to install the plugin from now on.

Pending

Added a PluginMenu class for showing context menus in Studio.

Live

Added Anthro Normal and Anthro Slender rigs to the Animation Editor rig builder.

Pending

Enable camera movement in the 3d view with WASDQE while the Animation Editor PluginGUI is being used.

Pending

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