Release Notes for 364

Improvements

NoteStatus

Fixed HasAppearanceLoaded always returning false for blank avatars

Live

Enable camera movement in the 3d view with WASDQE while the Animation Editor PluginGUI is being used.

Live

Fixed bug where rigs with non-default hip heights would cause translation issues in the Animation Editor

Live

Added Anthro Normal and Anthro Slender rigs to the Animation Editor rig builder.

Live

Default Playerscript have been updated to use ContextActionService:BindActionAtPriority

Live

Add Gotham, GothamSemibold, GothamBold, and GothamBlack variants to Enum.Font

Live

UI Editor in Studio no longer selects UI by default on left click. Right click context menu over UI allows for you to select UI, engaging the UI Editor.

Live

Added SetCore and GetCore method "AvatarContextMenuTarget" to allow developers to open and close the avatar context menu when is appropriate in their games.

Live

Added a PluginMenu class for showing context menus in Studio.

Live

Toolbox supports install plugin by click and dragging asset inside toolbox now. User don't need another web browser to install the plugin from now on.

Live

New feature allows access to a game-wide, web-based localization table through Roblox Studio.

Pending

Improved load times for PGS enabled places. Fixed solver warning showing while places were loading.

Pending

The Players:CharacterAutoLoads will now respawn the player when the humanoid is delected locally.

Pending

New constraint visualization:

  • New widgets for Constraints and WeldConstraints
  • Draw on Top mode for constraints
  • Show/hide WeldConstraints
  • Constraint Widgets scaling
Pending

Improve low gravity stairclimbing.

Pending

Fixed a race condition when meshes being downloaded while teleporting would result in them never showing up in game.

Pending

Fixed a misleading error message with LocalizationService:GetTranslatorForPlayer() Translators when invalid arguments were passed or underlying formatting code thew an exception.

Pending

Added one more level of details to CSG objects.

Pending

Improve UI rendering performance on some Android devices

Pending

Fixes

NoteStatus

Fixed a bug where setting the RollOffMode of a Sound to InverseTapered would not change the previous roll off mode.

Live

Water appears very bright with high Lighting.Brightness values.

Live

Fix bright water in Voxel mode

Live

Avatars should sit in seats with character touching the top surface of the seat.

Live

Fix for issue where Humanoid animation replication can be broken.

Live

Fix a performance regression when hundreds of TextLabels are parented to a UIGridLayout

Live

Fix a regression causing circular UIPageLayout to sometimes not wrap around properly

Live

Fixed a bug where the ResetButtonCallback was not reliably registered on the first possible frame.

Live

Fix settings menu breaking when switching from landscape to portrait orientation.

Live

Fixed a bug where MouseButton1Click would not fire for GuiButtons in a UIPageLayout on mobile devices.

Live

Changing the game name is now reflected in the Game widget in Studio

Live

Fixed thumbnail reordering in Studio Game Settings

Live

Focused TextBoxes no longer sink mouse scroll events when the mouse is hovering over them.

Live

Focusing a TextBox no longer disables Mouse events for other UI elements.

Live

Introducing a new Localization tab in GameSettings in Studio, currently with one on/off switch to activate game-wide autoscraping.

Live

PluginMouse.Icon now works when the mouse is over a plugin widget

Live

Fixed a bug involving users being unable to update a Package if it is identical to the latest version.

Live

Fixed issue with retain location data on insert for bulk importing meshes

Live

Uploading mesh through property window will no longer create a new mesh part

Live

Fixed a server crash related to replicating CSG and MeshParts

Live

Images and meshes uploaded with bulk importer will be properly prefixed for game asset id

Live

Fixed a common crash with IK in the Animation Editor.

Live

Fixed a bug where climbing up a slope too steep for character caused him to fall through ground for a bit.

Pending

Fixed a bug where Humanoid Platforms would sometimes cause a character to get stuck floating midair.

Pending