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Improvements

Note Status
Improved performance of Vulkan backend on Google Pixel with Adreno GPU.
Pending
Reduced frame time variance on some Android devices like Google Pixel 1.
Pending
ZIndexBehaviour.Sibling is the new default ZIndexBehaviour for ScreenGuis inserted in studio. This does not change the default for ScreenGuis created by scripts.
Pending
Added ViewportFrame that can render Parts inside Gui.
Pending
Improved the running animation of the humanoid when going up stairs, for stairs with a step depth of under 1.5 studs.
Pending
Is future bright yet?
Pending
Changed the handling of infinity and not-a-number values in the HttpService JSONEncode call. According to the JSON standard RFC-8259, see https://tools.ietf.org/html/rfc8259 for details, numbers cannot encode infinity or not-a-number values. However, these values can be generated by a Lua script, and when passed to JSONEncode, they produced invalid JSON, that then caused an error in JSONDecode. JSONEncode has been changed to make these values behave like functions, and translate to null in the JSON. This means that when converted back to a Lua table with JSONDecode, those two illegal values will be lost.
Pending

Fixes

Note Status
Fixed place renaming from Game Explorer.
Pending
No longer misreporting Team Create publish failures.
Pending
Fixed Plugin:Deactivation signal. Now it will only fire on the Active plugin when that plugin transitions to Deactivated.
Pending
Avatars should sit in seats with character touching the top surface of the seat.
Pending
Warning of "Something unexpectedly tried to set the parent of OriginalSize to NULL." should no longer appears.
Pending
Fixed bug where newly created CSGv1 objects weren't being displayed in studio.
Pending
NumberSequence validation changed to from value < envelope to |value| < envelope, so that it now allows assignment of sequences with negative values.
Pending
Underwater color in Voxel mode appears darker than it should be.
Live
Fixed a crash in Teleport() where an un-clonable GUI was passed for the custom loading screen.
Live
Fixed a crash in TeleportToPrivateServer when one of the player objects was nil.
Live
Fixed a server crash when a character was standing on a platform it was attached to.
Live

Next Release Note for 362