Release Notes for 359

Improvements

NoteStatus

PathfindingService now supports variable agent sizes via a new function PathfindingService:CreatePath(agentParameters). There's also a new Path.Blocked() event to be notified when a path has been obstructed by an obstacle.

Live

Fixed hats. Accessories will not become root while welded to other parts that have mass.

Live

Added an Active property to joints. You'll be able to use this to tell which welds are currently inactive in configurations with cycles or redundant welds. Known issue: Does not automatically refresh in Studio when changing properties of a joint.

Live

PointsService has been deprecated.

Live

HttpService:GetAsync and HttpService:PostAsync now internally use the same code as HttpService:RequestAsync.

Live

Fix rare rendering artifacts on Android phones with Mali GPUs

Live

There's now a settings under "Studio/Advanced" called "Debug Client in APS Mode". If this is true, and Accurate Play Solo is enabled, then when you run play solo the debugger will attach to the client data model, and not the server.

Live

Fixed read only check box in dark theme

Live

Improve Play Solo startup time by ~2 seconds.

Live

Fix rare rendering artifacts on Android phones with Mali GPUs

Pending

Improve core script loading performance in Studio.

Pending

Specifying assets by hash was never intended to be used. If this was done for obfuscation purposes stop doing it.

Pending

Fixes

NoteStatus

Fixes lighting bug caused by bright lights and ambient.

Live

Fixes spot and surface lights with incorrect lighting, and with range 0.

Live

Fixes issue where Lighting.Technology mode did not replicate when AccuratePlaySolo is enabled.

Live

Fixed issue where Welds and other JointInstances with one invalid part could randomly join to other random part or crash.

Live

Fix particles with fog in Lighting.Technology=Legacy mode.

Live

Fixed bug where editor flickers when before prompt appears to close it

Live

Fixed bugs with locking joints

Live