Release Notes for 357

Improvements

NoteStatus

Fix an issue where your active Tool could drop from your hand when rapidly switching your active tool when Workspace.AutoJointsMode = Explicit

Live

The Model object now has a new method: GetBoundingBox. It returns the CFrame and Size of the bounding box of the model.

Live

Updated Game Settings with theme support and additional options

Live

Instancing - improved error reporting for failed assets

Pending

RenderFidelity property for CSG objects: Precise (no LOD switching) and Automatic (2 levels for new CSG objects).

Pending

Switch to a new internal shader compilation pipeline for OpenGL (mostly affects low-end Mac, Android, iOS devices)

Pending

Fixes

NoteStatus

Improves performance on iPad2

Live

Fix lighting (in new mode) when global shadows disabled.

Live

Fixed an issue where accessories on player characters do not replicate correctly when streaming enabled is on. Fixed an issue in streaming enable games where instances may get replicated multiple times.

Pending

Humanoid Platforms logic should no longer improperly warp players when you set the Parent of the platform they are standing on to Nil and back to game.

Pending

Fixed a bug where parts of large mechanisms would get stuck floating the air and detached for everyone but the person simulating it.

Pending