Improvements
Note | Status |
---|---|
Removed deprecated non-functional InputTypes. These old values will now map to NoInput | Live |
Removed Enum.SurfaceType.Unjoinable. This will now map to Smooth, which is functionally identical at runtime. | Live |
Make getting up from Ragdoll much easier. | Live |
Introducing a new menu in Studio for setting the locale of the player while testing. | Live |
Updated Studio Tutorial widget to launch the Developer Hub in an external browser instead of an embedded view. | Live |
Updated warning messages for Constraints not functioning without PGS mentioning the old Workspace property instead of the new one | Live |
Updated internal JSON parer library. Finally RFC 7159 conforming. About time! | Pending |
Proactively clean up some internal character state of the Player when that player leaves, to lessen the total memory leaked if a game script or core script accidentally leaks Player object references. | Pending |
Fixes
Note | Status |
---|---|
Improved PGS Humanoid stair climbing and fixed some vibrations when standing near objects. | Live |
Modified scaling for BodyType and BodyProportions | Live |
Added a new error message to DataStore::GetSortedAsync for when it is called with incorrectly ordered minValue and maxValue parameters. | Live |
Changed the DataStore "data size limit exceeded" message to be more clear. | Live |
Made it so that you cannot call DataStore:GetSortedAsync with a pageSize of 0. | Live |
Fixes some typos in DataStore errors. | Live |
Fixed mouse events for PluginGuis on Mac | Live |
Made the DataStore key name character limit actually reflect the documented, intentional limit (was 49, now is 50) | Live |
Made a DataStore error regarding legal / illegal characters in keys and values more clear. | Live |
Fixed Gradient Editor crash issue | Live |
Fixed a bug with small MeshParts and UnionParts having absurd collision boxes. | Pending |
Fixed incorrect voxel shadows when resizing parts | Pending |