Release Notes for 350

Improvements

NoteStatus

coroutine.yield is no longer automatically resumed by our internal scheduling system

Live

Image button now have the property of "PressedImage" and "HoverImage" that you could directly assign to for the texture of pressing down and hover over the image button.

Live

Allows the developer to get the teleport GUI which was shown to the player during a teleport after they have arrived without needing to wait for LocalPlayerArrivedFromTeleport

Live

Adds a collision groups editor to the Advanced tab of the Model page.

Live

UserOwnsGamePassAsync result will be cached

Live

Improve rendering performance on levels with lots of Fire particle effects.

Pending

Fixes

NoteStatus

Fixed Motor6D.Transform to work reliably on any client, even if they don't own the assembly.

Live

Fixed a problem in AlignOrientation with RigidityEnabled where the target orientation would be achieved in unpredictable time. The motion is now much more consistent.

Live

Make arrow keys in textboxes move the cursor by whole grapheme clusters so that editing text containing emoji is more intuitive.

Live

Can box select attachments in 3D view if they are visible

Live

Fixed RunService:IsEdit for start server / start player. Again.

Live

Fixed a bug where throttling was was causing explosions to be ignored.

Pending