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Fixes

Note Status
UI Tab will not hide during tab change when starter gui is selected
Pending
Hitting escape should now hide find widget in script editor again
Pending
Respect Studio Shortcuts when game has focus is by default false now
Pending
Resolved slow typing in Script Editor on newer Macbooks
Pending
Dragging a house in village template shouldn't crash Studio anymore
Pending
Make PlaceholderText still show up when the TextBox is focused.
Pending
Gui objects that are reparented from non-renderable position to a renderable position now correctly render
Live
Keys pressed when the mouse is over a GUI box will now be correctly processed.
Live
Fixed issue where characters scaled on the server might have parts that appear at different scale on different clients.
Pending
Fixed bug where users could not set movement intervals
Live

Improvements

Note Status
The new API Dump is now available for developers to use! You can export it as a JSON file through Roblox Studio, under File → Advanced → Export Scripting API. It can also be exported externally with the command line argument: -API [fileName.json]
Live
GuiObject.MouseLeave, GuiObject.MouseEnter, GuiObject.InputBegan, GuiObject.InputEnded, and GuiButton.AutoButtonColor now all work much more reliably.
Pending
Add Grid Material setting to studio view tab.
Pending
Fixed "Inner Box Collision" characters having their arm parts bounce around like crazy after character reset.
Pending
Accessories will now scale automatically to match the scale of the part that they are attached to.
Live
Make navigation voxelization more precise for CSG parts and MeshParts
Pending
There is a bug where if you store "NaN" (0/0) or an infinite value (1/0) the store will succeed, but: * subsequent reads on the same key in the same session will return a cached value (if present) or fail * reads on the same key in later sessions will return nil This change fixes this bug.
Pending
Might not hurt to tell game developers that it might be a good idea to set the network ownership of any kill brick or similar object.
Pending
Improve instanced rendering efficiency - objects in different clusters can now render in a single draw call.
Live

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