PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience

Fixes

Note Status

UI Tab will not hide during tab change when starter gui is selected

Live

Hitting escape should now hide find widget in script editor again

Live

Respect Studio Shortcuts when game has focus is by default false now

Pending

Resolved slow typing in Script Editor on newer Macbooks

Live

Dragging a house in village template shouldn’t crash Studio anymore

Live

Make PlaceholderText still show up when the TextBox is focused.

Pending

Gui objects that are reparented from non-renderable position to a renderable position now correctly render

Live

Keys pressed when the mouse is over a GUI box will now be correctly processed.

Live

Fixed issue where characters scaled on the server might have parts that appear at different scale on different clients.

Pending

Fixed bug where users could not set movement intervals

Live

Improvements

Note Status

The new API Dump is now available for developers to use! You can export it as a JSON file through Roblox Studio, under File → Advanced → Export Scripting API. It can also be exported externally with the command line argument: -API [fileName.json]

Live

GuiObject.MouseLeave, GuiObject.MouseEnter, GuiObject.InputBegan, GuiObject.InputEnded, and GuiButton.AutoButtonColor now all work much more reliably.

Pending

Add Grid Material setting to studio view tab.

Live

Fixed “Inner Box Collision” characters having their arm parts bounce around like crazy after character reset.

Pending

Accessories will now scale automatically to match the scale of the part that they are attached to.

Live

Make navigation voxelization more precise for CSG parts and MeshParts

Pending

There is a bug where if you store “NaN” (0/0) or an infinite value (1/0) the store will succeed, but:

  • subsequent reads on the same key in the same session will return a cached value (if present) or fail
  • reads on the same key in later sessions will return nil

This change fixes this bug.

Live

Might not hurt to tell game developers that it might be a good idea to set the network ownership of any kill brick or similar object.

Pending

Improve instanced rendering efficiency - objects in different clusters can now render in a single draw call.

Live

Previous Release Notes for 346 Next Release Notes for 344