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Improvements

Note Status

Added an optional third parameter TextFilterContext to TextService:FilterStringAsync. This will be used to provide the chat filter with more context about the message being broadcasted.

Live

New UI Editor final design before release

Live

Added a “Show plus button on hover in Explorer” option in Settings > Advanced, which can turn on or off the plus button on hover in Explorer tree item.

Live

You can now share your game from within Studio

Live

SurfaceGui and BillboardGui could now clip their descendants with property “ClipsDescendants” set to True.

Pending

New locale-id logic introduced allowing for game content and Roblox content to be translated using different locales.

Live

Fixes

Note Status

Enabled dragging of gui objects in 3D view

Live

New UI Editor Eye button and UI Tab buttons will be enabled as long as starter gui has at least one screen gui descendant

Live

Fixed a crash when pressing enter in the Insert Object window.

Live

Fixed Autocomplete crash

Pending

Fixed issue with autocomplete tooltip rendering blank

Pending

Fixed an issue with manually scrolling through the Command Bar history in Roblox Studio on Mac.

Pending

Fixed issue with autocomplete still functioning after being explicitly disabled via the settings dialog

Pending

16x16 major grid line now passes through origin instead of being one off.

Live

Fixes TweenService large time deltas causing tweened values to go out of range.

Live

Fixed issue where mouse wheel could scroll a ScrollingFrame in a non-valid direction

Live

Fixed bug in Datastore where the cache could leak memory over a long period of time.

Pending

Fixed issue where Player.CharacterAppearanceLoaded would not fire for some characters.

Live

Fixed bug where humanoids could enter disabled states

Live

Fixed issue where Player.RespawnLocation was not respected in “Play Here” mode.

Pending

Fixed bug where user can accidentally delete animation rig instead of keyframes

Live

Animation keyframe poses with a weight of zero will now be ignored when the animation is played.

Live

More consistently enforces the “there can only be one” rule for JointInstances between the same two parts and allows multiple WeldConstraints between the same two parts.

Pending

Fixed bug where reverberation would continue playing after Studio lost focus.

Live

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