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Improvements

Note Status
Added an optional third parameter `TextFilterContext` to `TextService:FilterStringAsync`. This will be used to provide the chat filter with more context about the message being broadcasted.
Live
New UI Editor final design before release
Pending
Added a "Show plus button on hover in Explorer" option in Settings > Advanced, which can turn on or off the plus button on hover in Explorer tree item.
Pending
You can now share your game from within Studio
Pending
SurfaceGui and BillboardGui could now clip their descendants with property "ClipsDescendants" set to True.
Pending
New locale-id logic introduced allowing for game content and Roblox content to be translated using different locales.
Live

Fixes

Note Status
Enabled dragging of gui objects in 3D view
Pending
New UI Editor Eye button and UI Tab buttons will be enabled as long as starter gui has at least one screen gui descendant
Pending
Fixed a crash when pressing enter in the Insert Object window.
Pending
Fixed Autocomplete crash
Pending
Fixed issue with autocomplete tooltip rendering blank
Pending
Fixed an issue with manually scrolling through the Command Bar history in Roblox Studio on Mac.
Pending
Fixed issue with autocomplete still functioning after being explicitly disabled via the settings dialog
Pending
16x16 major grid line now passes through origin instead of being one off.
Pending
Fixes TweenService large time deltas causing tweened values to go out of range.
Live
Fixed issue where mouse wheel could scroll a ScrollingFrame in a non-valid direction
Live
Fixed bug in Datastore where the cache could leak memory over a long period of time.
Pending
Fixed issue where Player.CharacterAppearanceLoaded would not fire for some characters.
Live
Fixed bug where humanoids could enter disabled states
Live
Fixed issue where Player.RespawnLocation was not respected in "Play Here" mode.
Pending
Fixed bug where user can accidentally delete animation rig instead of keyframes
Live
Animation keyframe poses with a weight of zero will now be ignored when the animation is played.
Live
More consistently enforces the "there can only be one" rule for JointInstances between the same two parts and allows multiple WeldConstraints between the same two parts.
Pending
Fixed bug where reverberation would continue playing after Studio lost focus.
Live

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