Improvements
Note | Status |
---|---|
remove the check box in studio setting that allows turning off distributed physics. | Live |
Add ScaleType.Fit and ScaleType.Crop to ImageLabel/ImageButton. | Live |
.. lua:function:: TeleportService:TeleportPartyAsync( int64 placeId, array players, Variant teleportData = nil, ScreenGui customLoadingScreen = nil)
If a player leaves the game after the call is invoked, they will be not be teleported but the teleport call will still succeed. If any of the players is unable to join the game, e.g. due to access restrictions, the entire teleport call will fail and the error message will include relevant information. Will not work from Studio.
.. lua:property:: Player.JoinData :summary: Provides information about the player joined the game :type: PlayerJoinData :tag: readonly .. lua:userdata:: PlayerJoinData :summary: Contains information about the game join .. lua:property:: PlayerJoinData.SourcePlaceId :summary: The PlaceId from which the player teleported :type: int64 :tag: readonly :default: 0 .. lua:function:: PlayerJoinData.GetPartyUserIds :summary: An array of UserIds of other players who the player joined with :return: array | Live |
Add function: number Vector2:Cross(Vector2 other). | Live |
Add NumberSequence Trail.WidthScale property. | Live |
With this change, the developers will no longer be able to insert CylinderMesh through quick insert menu anymore. For those CylinderMeshes already in the place, they will not be affected. | Live |
Pressing the tab or down arrow key while using the explorer widget filter will set the user focus to the first item in the explorer tree, allowing for smoother workflow. | Live |
You can now sort games on the studio start page | Live |
You can now search for games on the studio start page | Live |
UI Editor toggle is moved to new widget in corner of 3D view | Live |
Adjustments and bug fixes with new UI Editor toggle button | Live |
new UI Editor Icons | Live |
This creates a heuristic to prevent server hangs due to remote even spam. This should not affect developers under most circumstances. | Pending |
API dump now specifies classes for reference properties instead of just saying Object. | Pending |
Fixes
Note | Status |
---|---|
Fixes incorrect face normals after scaling Mesh Parts. see: https://devforum.roblox.com/t/resized-meshpart-normals-are-incorrect/84884/4 | Live |
Constraints are now visible through Glass. | Live |
Fixed black spots appearing on Glass on Android | Live |
When using double nested ScrollingFrames, fix inputs being ignored when you try to scroll the outer frame by tapping on the inner frame. | Live |
Scrolling with touch devices on SurfaceGuis is much smoother and intuitive. | Live |
Fixed in-game chat localization again. | Live |
Deprecate DataModel.Genre/GearGenreSetting | Live |
Handle hit detection returns the closest handle, not the first detected. | Live |
Fixed a case where autocomplete would crash Studio | Live |
GuiObjects should be truly centered when inserted from UI Tab butons | Live |
| Live |
Improved security and reduced client workload during join time. | Pending |