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Improvements

Note Status
new UI Editor Icons
Pending
Adjustments and bug fixes with new UI Editor toggle button
Pending
UI Editor toggle is moved to new widget in corner of 3D view
Pending
You can now search for games on the studio start page
Pending
You can now sort games on the studio start page
Pending
Pressing the tab or down arrow key while using the explorer widget filter will set the user focus to the first item in the explorer tree, allowing for smoother workflow.
Pending
Add ScaleType.Fit and ScaleType.Crop to ImageLabel/ImageButton.
Pending
Add function: number Vector2:Cross(Vector2 other).
Pending
.. lua:function:: TeleportService:TeleportPartyAsync( int64 placeId, array players, Variant teleportData = nil, ScreenGui customLoadingScreen = nil) Teleport a group of players to a new server in the specified place. If a player leaves the game after the call is invoked, they will be not be teleported but the teleport call will still succeed. If any of the players is unable to join the game, e.g. due to access restrictions, the entire teleport call will fail and the error message will include relevant information. Will not work from Studio. :summary: Group Teleporting will allow creators to quickly and reliably transport a group of players between different locations (or levels) in a game and ensure they arrive at the same destination game server. :param int64 placeId: the target placeId. :param array players: the players in the teleport group. :param Variant TeleportData: custom data to pass with the player :param ScreenGui customLoadingScreen: the client will show this ui as loading screen :return string: the destination ServerId :error: This method will error if called from a client :error: This method will error if the target PlaceId doesn’t allow the number of players in the party .. lua:property:: Player.JoinData :summary: Provides information about the player joined the game :type: PlayerJoinData :tag: readonly .. lua:userdata:: PlayerJoinData :summary: Contains information about the game join .. lua:property:: PlayerJoinData.SourcePlaceId :summary: The PlaceId from which the player teleported :type: int64 :tag: readonly :default: 0 .. lua:function:: PlayerJoinData.GetPartyUserIds :summary: An array of UserIds of other players who the player joined with :return: array
Live
Add NumberSequence Trail.WidthScale property.
Pending

Fixes

Note Status
GuiObjects should be truly centered when inserted from UI Tab butons
Pending
Fixed a case where autocomplete would crash Studio
Pending
Handle hit detection returns the closest handle, not the first detected.
Pending
Fixed in-game chat localization again.
Live
Scrolling with touch devices on SurfaceGuis is much smoother and intuitive.
Pending
When using double nested ScrollingFrames, fix inputs being ignored when you try to scroll the outer frame by tapping on the inner frame.
Pending
Constraints are now visible through Glass.
Pending
Fixes incorrect face normals after scaling Mesh Parts. see: https://devforum.roblox.com/t/resized-meshpart-normals-are-incorrect/84884/4
Live
Improved security and reduced client workload during join time.
Pending

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