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Fixes

Note Status
Updated place close behavior. Now we avoid forcible closing of Studio on place close if multiple Studios are running.
Pending
Fixed Server/Player launch on Mac
Pending
Fix a minor CollectionService bug where GetTags() returned the wrong value inside InstanceAddedSignal() when the tag was added via replication.
Pending
Fix UIScale not applying to ScaleType.Tiled.
Pending
Fixed bug where LineHandleAdornment would use the wrong near plane distance.
Pending
[Method] bool UserInputService:IsGamepadButtonDown(Enum.UserInputType, Enum.KeyCode) returns true if the gamepad has the specified button pressed down, otherwise it returns false. UserInputType should be Enum.UserInputType.Gamepad1-8. KeyCode should be one of the following: Enum.KeyCode.ButtonX Enum.KeyCode.ButtonY Enum.KeyCode.ButtonA Enum.KeyCode.ButtonB Enum.KeyCode.ButtonR1 Enum.KeyCode.ButtonL1 Enum.KeyCode.ButtonR3 Enum.KeyCode.ButtonL3 Enum.KeyCode.ButtonStart Enum.KeyCode.ButtonSelect Enum.KeyCode.DPadLeft Enum.KeyCode.DPadRight Enum.KeyCode.DPadUp Enum.KeyCode.DPadDown
Live

Improvements

Note Status
Dragging cursor will update when dragging GuiObjects from Ribbon Bar
Pending
Close existing Studio instance when opening a new Studio instance from Captcha site
Pending
Can now share games from the Studio start page to your friends on Roblox, Twitter and Facebook
Pending
Unclamp ZIndex to allow values less than 1.
Pending
debug.traceback now adheres to the behavior specified for Lua 5.1: https://www.lua.org/manual/5.1/manual.html#pdf-debug.traceback Namely, it takes an optional coroutine argument whose trace will be returned. If no coroutine is provided, the trace of the calling coroutine will be returned (as happens currently). An optional message argument will be pre-pended to the trace. If a message argument is provided, a level argument can also be provided, specifying how far back in the trace to report from.
Live
Developers have an option to force equal collision shapes for all character types. (Wing's will not get stuck on objects)
Live
Reduce server-side CPU overhead of StreamingEnabled for large worlds.
Pending

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