Building Worlds for Game Performance
Exclusive sneak peek at the Creator Dashboard
How to rig characters in Studio, bring them into Blender, animate them, and export back into Roblox
Broad range of best leadership practices, ways to keep your team happy, and how to work together
As games become larger and more complicated, how do you ensure you design a comparable experience for players on lower-end devices? In this session, we'll discuss how to assemble and apply assets so that you can optimize your games for performance and keep your players happy. Topics include industry-staple methods such as trim sheets, instancing, and more. Come learn how to use these tools to your advantage!