Building Worlds for Game Performance

Aug 03 2020, 4:59 PM PST

As games become larger and more complicated, how do you ensure you design a comparable experience for players on lower-end devices? In this session, we'll discuss how to assemble and apply assets so that you can optimize your games for performance and keep your players happy. Topics include industry-staple methods such as trim sheets, instancing, and more. Come learn how to use these tools to your advantage!