The Toolbox contains a selection of models, images, meshes, and audio made by Roblox or Roblox community members. The Toolbox also includes all of the models, images, meshes, audio, and packages you’ve published or those published by
articles/Group Games|groups you belong to.
About Roblox Models
In Roblox development, the term “model” can refer to any game element, not just to parts, groups of parts, or a
Model object. Because Roblox does not restrict what game elements can be published and shared, this mechanism is a useful way to create and share scripts, remote events, constraints, and other non-visible game elements.
The Toolbox is organized by sections and categories:
|Models||Models published by the community.|
|Images||Images published by the community.|
|Meshes||Meshes published by the community.|
|Audio||Audio published by the community.|
|My Models||Models you have published or taken from the website's library.|
|My Images||Images you have published or taken from the website's library.|
|My Meshes||Meshes you have published or taken from the website's library.|
|My Audio||Audio you have published or taken from the website's library.|
|Group Models||Models published by groups you belong to.|
|Group Images||Images published by groups you belong to.|
|Group Meshes||Meshes published by groups you belong to.|
|Group Audio||Audio published by groups you belong to.|
|Recent Models||Models you have used recently.|
|Recent Images||Images you have used recently.|
|Recent Meshes||Meshes you have used recently.|
|Recent Audio||Audio you have used recently.|
Searching and Sorting
Within any of the Toolbox sections, you can filter items by one of the categories above and search by a desired query.
Additionally, within the Marketplace section, you can click the button to:
- Search items by Creator (the Roblox user who published the item).
- Sort items by relevance, most frequently taken, number of “favorite” votes, most recently updated, or highest rated.
A model, image, or mesh item can be closely inspected by hovering over its thumbnail and clicking the “magnify” icon.
The preview frame lets you see the item up close and, for 3D items like models and meshes, move the virtual camera around.
|Left Mouse Button||Rotate around the item.|
|Right Mouse Button||Pan (slide) left, right, up, or down.|
|Mouse Scroll Wheel||Zoom in or out.|
In the lower-right corner of the preview frame, the composition button reveals the full object hierarchy of the item including meshes, scripts, animations, and more.
Info and Actions
Below the preview frame is additional info and context actions for the item:
- Mark the item as one of your favorites using the button.
- Vote on the item using the voting widget.
- View the item’s creator, type, creation date/time, and when it was last updated.
- Use the button to copy the item’s ID, URI, view it in your browser, or edit it.
- Click the Insert button to insert the item into the current place.
Assets which you created can be directly edited within Studio as follows:
- From the inspection window, click the button.
- Select Edit Asset from the context menu.
- In the configuration window that appears, you can change the title, description, and more.
- When ready, click the Submit button to register your edits.
Creating and Sharing
To publish and share a model, mesh, audio file, or image for re-use within your account, within a group you belong to, or with the public:
- In the Explorer window, right-click the object you wish to publish.
- Select Save to Roblox… from the context menu.
- In the dialog window, select if the item should be available only to you (My Models) or to members of a group you belong to (Group Models).
- Click the Create New tile to create a new item, or click an existing item to overwrite it.
- If you’re publishing a new item, fill in the name, description, and other details when prompted. Most importantly, note the Allow Copying checkbox which controls whether your item will be freely available for any Roblox developer to copy and use.
Model Thumbnails »
Models can be assigned a thumbnail image to be used for display in the Toolbox. To set up the thumbnail:
- Make sure the model is in the Workspace.
- Position Studio's camera so that it's looking at the model. The perspective and orientation of the camera will be used for the image.
- From the Explorer window, copy the Camera object in the Workspace tree and paste it directly into the model.
- Rename the copied camera ThumbnailCamera.
- When you're ready to share the model, follow the publishing steps above.