The Asset Manager window lets you manage images,
articles/sounds and music|audio, and
articles/games and places|places in your game. It also provides a mechanism to bulk import multiple game assets.
The top bar shows information about the currently open place, including its name and ID.
Assets are organized within folders based on their type. You can switch between grid view and list view by clicking the view toggle button:
This folder contains all of the game’s
articles/games and places|places. While a game can be made up of many places, each will have just one starting place marked with the icon. To add a new place into the game, right-click in any empty region of the window (not over a place tile/name) and select Add New Place.
This folder contains both images and decals. Once an item has been added, it can be used as a
articles/textures and decals|part texture,
articles/Mesh Parts#applying-textures|mesh texture, image for a
articles/Particle Emitters|particle emitter, etc.
This folder contains
articles/Mesh Parts|meshes used in the game. Meshes can be imported like other assets or you can search for meshes in the Toolbox.
Converting assets to
articles/roblox packages|packages lets you re-use them in as many games as you’d like. Packages used within any place in the game appear in this folder.
This folder contains
articles/sounds and music|audio (music and sound effects) that you’ve uploaded to use in the game.
The Asset Manager window is ideal for importing an entire batch of images, meshes, or audio files.
- Click the Import button.
- Select all of the files you want to import from your local machine. It may be helpful to put them into a dedicated folder before importing.
- Confirm the selections and Studio will proceed with the upload process. As it does, you can monitor the status in the Bulk Importer widget that will automatically open.
- After the import process is complete, the items will appear in their proper folders.
- You can import a maximum of 50 files in one batch.
- Acceptable image file formats include .png, .jpg, .tga, or .bmp.
- Acceptable mesh file formats include .fbx or .obj.
- Acceptable audio file formats include .mp3 or .ogg.
Quick actions are accessible by right-clicking an asset thumbnail and selecting a context option.
|Rename||Lets you enter a new name for the place.|
|Copy ID to Clipboard||Copies the place ID to the clipboard.|
|View History||Opens the place version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the Open button.|
|Remove From Game||Completely removes the place from the game. Does not apply to the starting place.|
|Edit Asset||Lets you edit general details such as the image title and description.|
|Rename Alias||Renames the image alias in the Asset Manager.|
|Insert||Inserts the image into the selected instance (or the workspace).|
|Copy ID to Clipboard||Copies the image ID to the clipboard.|
|Remove From Game||Removes the image from the Asset Manager but does not currently remove its instances from the game.|
|Edit Asset||Lets you edit general details such as the mesh title and description.|
|Rename Alias||Renames the mesh alias in the Asset Manager.|
|Insert||Inserts the mesh into the workspace.|
|Insert With Location||Inserts the mesh into the workspace, retaining location data stored during the mesh import process.|
|Copy ID to Clipboard||Copies the mesh ID to the clipboard.|
|Copy Texture ID to Clipboard||Copies the mesh
|Remove From Game||Removes the mesh from the Asset Manager but does not currently remove its instances from the game.|
|Insert||Inserts a copy of the package into the workspace.|
|Update All||Updates the package on a game-wide scale. See
|View On Website||Opens up your browser to the package asset page.|
|Copy ID to Clipboard||Copies the package ID to the clipboard.|
|Package Details||Lets you manage basic package details, access permissions, and package versions.|
|Edit Asset||Lets you edit general details such as the audio item title and description.|
|Rename Alias||Renames the item alias in the Asset Manager.|
|Insert||Inserts the audio as a
|Copy ID to Clipboard||Copies the audio file ID to the clipboard.|
|Remove From Game||Removes the item from the Asset Manager but does not currently remove its instances from the game.|
The top bar contains a filter tool that lets you filter assets in the current folder — just type in a filter query and the view will update to show matching assets.
An image, mesh, audio file, or package can be closely inspected by hovering over its thumbnail and clicking the “magnify” icon.
The preview frame lets you see the item up close and, for 3D items like meshes, move the virtual camera around.
|Left Mouse Button||Rotate around the item.|
|Right Mouse Button||Pan (slide) left, right, up, or down.|
|Mouse Scroll Wheel||Zoom in or out.|
articles/roblox packages|packages, the composition button in the lower-right corner of the preview frame reveals the full package hierarchy.
Info and Actions
Below the preview frame is additional info and context actions for the asset:
- View the asset’s creator, type, creation date/time, and when it was last updated.
- Use the button to edit the asset, rename its alias, insert it into the place, copy its ID, or remove it from the game.
- Click the Insert button to insert the asset into the current place.