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Release Notes for 536

Release Notes for 536

Fixes

Note Status

Fixed the non-operational “Select and open script” and “View Diff” context menu options in the Script Recovery tool.

Pending

Fixed a bug where Constraints Widget overwrites value while user is editing.

Pending

Fixed a CSG crash with nested parts reported on the DevForum.

Pending

Improvements

Note Status

Improved “xray” visualization when Constraint Details and Draw On Top are enabled.

Pending

Luau bytecode compiler now implements constant folding for builtin calls which is active in aggressive optimization mode (which is to say, in live games). Calls like math.sqrt(2), string.byte("A") and bit32.or(1, 2) are now 🆓.

Pending

Sounds will be removed from HumanoidRootPart whenever it gets unparented from Character to avoid duplicate sounds.

Pending

Luau: The return types for string.find and string.match are automatically determined based on the captures in the pattern string passed to these functions, when the pattern string is a known constant.

Pending

The new curve editor now supports triggering events on marker curves.

Pending

Pathfinding service supports to climb the trusses.

Pending

Changes

Note Status

Added a three-phase rollout property “UnionsScaleNonuniformly” under workspace. The Nonuniform Unions beta will be transitioned to this three-phase rollout so that developers can begin using nonuniformly scaled unions in live games.

Pending

Added an option to enable or disable the Volumetric Sound feature for live places.

Pending

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