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Release Notes for 530

Release Notes for 530

Fixes

Note Status

Fixed a regression where Enum.Font.Legacy renders too small. This is the default font you’ll get when you write Instance.new("TextLabel") and don’t set the font to something else.

Pending

Fixed a bug where pressing escape while renaming an explorer item causes the add object item to disappear

Pending

Fixed Toolbox Preview when opening the “Try In Studio” button.

Pending

Fixed a bug where equipping and unequipping tools while streamed out would cause the tools to break from the perspective of other players.

Pending

Resolved crash with task.cancel. An error is now reported when it is not possible to cancel a thread.

Pending

Improvements

Note Status

Package details version history view is now an infinite scroller so all versions can be seen.

Pending

Changes

Note Status

The loading screen will no longer default to landscape. Instead, it will initially match the phone orientation until the game is loaded and then switch to whatever orientation the game supports.
The default value of StaterGui/ScreenOrientation will be changed from LandscapeSensor to Sensor.

Pending

Added an adjustable size to grid view, a list view, and a button for applying materials on material tiles in Material Manager.

Pending

The length of collision group names are now limited.

Pending

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