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Release Notes for 505

Release Notes for 505

Changes

Note Status

New, more functional draggers for the 9-Slice Editor in Studio.

Pending

Use I-Beam cursor for TextBoxes in Plugins.

Pending

Added coroutine.close function that can abort the execution of suspended coroutine. This can be useful in custom coroutine schedulers as well as with task. library for cancellation.

Pending

Enable singleton types for string and boolean constants.

Pending

Added a custom action in Pathway point and also did some internal code refactor which should not have impact to user.

Pending

Added APIs to override built-in terrain material appearance.

Pending

Update CanQuery Beta: Studio will now be able to select/interact with Parts set with CanQuery=false.

Live

Added a fix for FloatCurves crashing on serialization.

Pending

The minimum playback speed is now 0.01x (changed from 0.1x).
When loading an animation, or creating a new one, the playback speed is no longer reset to 1x.

Pending

Fixes

Note Status

With this bugfix, when a script (or part of a script) is copy-pasted onto a selected region with the overall number of lines not changing in the script, the breakpoint markers don’t disappear any more.

Pending

Fixed BillboardGui rendering in VR.

Live

Fixed visual issues with Bones when scaling skinned meshes.

Pending

Improvements

Note Status

With this bugfix, the breakpoint marker sizes follow the font size consistently between font size changes when scripts are closed and opened.

Pending

Implemented the new Roblox VR system with the following components :

  • 3rd person and 1st person comfort camera module with vehicle support
  • new in-game menu and player gui interaction
  • support for Oculus Touch and Valve Index controllers
Live

Improved gamepad device support.

Pending

Luau now has better heuristics for inferring types for code that has type errors, so users should see fewer unknown types now.

Pending