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Release Notes for 500

Release Notes for 500

Changes

Note Status

Explosion/Hit type checking clarified to use BasePart instead of Instance.

Live

Added Random::NextUnitVector(), which returns a random unit vector (uniformly distributed on the the surface of the sphere).

Pending

Parallel Luau: An error is now thrown when attempting to call Event.Connect, Event.ConnectParallel, or Connection.Disconnect during parallel execution.

Pending

Adding a constraint that will constraint attachment1 to the plane with origin at attachment0’s position with normal equal to attachment0’s primary axis.

Pending

Improvements

Note Status

Rewrote internal plumbing for replicated Touched and TouchedEnded events.

Pending

Improved interpolation throttling algorithm that prioritizes the farthest mechanisms.

Pending

Luau constraint resolver can now calculate the refinements through {{or}} expressions.

Pending

Fixes

Note Status

Fixed an issue that occurred when switching the RelativeTo property on a constraint.

Pending

Mutually recursive types must agree on their type parameters. (This restriction always existed, but caused random behavior if it was broken).

Pending

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