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Release Notes for 499

Release Notes for 499

Fixes

Note Status

Fixed a bug that opening a script editor will reset undo/redo’s shortcuts.

Pending

Fixed a crash when exporting complex model objs.

Pending

Fixed an issue where through a series of switching the RelativeTo property it was possible to have a fictitious for on a body that was not part of the constraint.

Pending

Changes

Note Status

Refactored the properties widget to use submitTask task.

Pending

Removed Asset URIs from Toolbox.

Pending

Added Mesh ID and Texture ID to the Toolbox context menu for mesh parts.

Live

The Studio Draggers will no longer destroy Motor6D joints when moving one of the two halves of the joint. Instead, the Motor6D joint will have its C0/C1 updated such that the point of rotation is held constant.

This should make editing custom Motor6D based character rigs significantly easier.

Pending

Added support for Valve Index controller layout.

Pending

This change allows for a Model to obtain a highlighting effect.
This highlighting effect composes of a solid fill color and a pixel width outline effect. Both effects can have an arbitrary color and transparency.
The effect can also be selected to be visible through closer objects or only visible when the model is visible.

Pending

Improvements

Note Status

Debugger Logpoints (breakpoints with log expressions inside) are easily identifiable by their diamond shaped icons.

Pending

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