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Release Notes for 494

Release Notes for 494

Changes

Note Status

Changed sub text font color in light theme to increase readability.

Pending

When changing the MeshId of a MeshPart from the properties pane, the pivot will now be kept in a constant location (the part may be moved to satisfy this constraint).

Pending

Assets uploaded in a Team Create session become available to other users in the session after passing moderation.

Pending

New beta feature: Pathfinding Modifiers.

Pending

Name change from LinearVelocityConstraint -> LinearVelocity.

Live

Align Position and Align Orientation constraints have a new OneAttachment mode. When the constraints are in this mode the body that owns attachment0 will be the only body to move. For Align Position the attachment0 will be moved to the specified position. For Align Orientation the body will be rotated to the specified orientation, specified by both a primary and secondary axis. If primary axis only is true, then only the primary axis is used.

Live

Improvements

Note Status

This release enables developers to add “Logpoints” to their code:
There is a couple of new menu options in the script editor context menus to “Insert Logpoint…” and “Insert Conditional Breakpoint…” besides the well know “Insert Breakpoint” options.

A conditional breakpoint is a breakpoint with a condition. A logpoint is a breakpoint with a log expression that lets developers print messages into the Output widget of Studio, and it should lessen the need for print statements in order to debug the values of variables and expressions while testing an experience within Studio.

The “Edit Condition” context menu options was also superseded by the the new Edit Breakpoint popup that lets developers specify all breakpoint properties in one convenient location.

Pending

3-argument version of Vector3.new is now ~2x faster.

Pending

Faster ball-object collisions.

Pending

Added support for std::optional lua arguments and return type in reflected function calls.

Live

Animation retargeting seeks to modify character animation authored on a given rig to work on other rigs of differing proportions. Currently it is implemented for R15 humanoids.

Live

Fixes

Note Status

Fixed the types of CatalogSearchParams properties.

Pending

Fixed a rare crash in Luau relating to exported generic types.

Pending

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