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Release Notes for 492

Release Notes for 492

Fixes

Note Status

Fixed inconsistent display of audio duration in Studio Toolbox.

Pending

Fixed an issue where installing a plugin from the website could cause Studio to forget about all of your plugins.

Pending

Fixed a bug where “Seated” transition being enabled/disabled was ignored. Now, when Seated is disabled, character will not attempt to sit in seats.

Pending

Corrected task library type definitions.

Live

Successful gamepass purchases will now get instantly updated when calling MarketplaceService/UserOwnsGamePassAsync.

Live

Fixed bug reported on Developer Forum: https://devforum.roblox.com/t/latest-update-reverts-zindex-property-of-decals-textures-causing-z-fighting/1365941.

Pending

Changes

Note Status

Mesh importing now takes rig Joints into account when where to place the pivot of an imported MeshPart (the pivot of rig parts will be located at the location of their joint to the parent rig part).

Pending

Assets uploaded in a Team Create session become available to other users in the session after passing moderation.

Pending

Developers can change LOD resolution in Studio using integer flag: SimModelLODVoxelPerAxis.

Pending

Removed the unneeded warning that sometimes appeared saying: Instance outside of DataModel; could not read property Workspace.HumanoidOnlySetCollisionsOnStateChange.

Live

Improvements

Note Status

Luau Autocomplete now displays event callback argument names.

Live

Luau now infers the result of Instance/Clone much more accurately.

Pending

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