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Release Notes for 486

Release Notes for 486

Changes

Note Status

Added voice chat setting in Game Settings in Studio.

Live

Migrated WhatsNew first time pop-up to TeachingCallouts.

Live

Enabled displaying/using TeachingCallouts outside a place session.

Live

Avatar Importer and Properties Pane mesh importing workflows will now set the pivot of the imported MeshParts to be the origin of the space that the mesh was imported from.

Live

Added strict typing to PlayerScripts.

Live

Player/CharacterRemoving will be triggered on client. The event is raised after Players/PlayerRemoving on both client/server.

Live

Second revision of change switching Humanoid state replication to a property from an assembly property in physics replication.

Pending

Changed a Torsion Spring property name from LimitEnabled to LimitsEnabled and deprecated the LimitEnabled.

Live

Added a winch motor to the rope constraint.

Pending

Added Accessories/AccessoryType property to Accessories to set what type of accessory they are.

Live

Standardize internal transcoding of audio assets to OGG/Vorbis file format.

Live

Fixes

Note Status

The package modification check should work in all cases again. Some cases with nested models were broken along with the Pivot API release.

Pending

Fixed the jump that happens using the context menu to add/delete breakpoints in the left side of the script editor.

Live

Fixed an extra arrow from appearing next to the function variables in My Watches widget.

Pending

Fixed an issue with slow camera panning on some touch devices.

Live

Luau types for Enums now include legacy items such as TeeShirt as well as TShirt.

Live

Improvements

Note Status

Luau Types: The location of errors reported are now more precise when indexing a table with a type incompatible with the table’s indexer type.

Live

Made the types of Humanoid/MoveTo and Humanoid/EquipTool more precise.

Pending

Beta Feature - Reduced the minimum BasePart size limit from (0.05, 0.05, 0.05) to (0.001, 0.001, 0.001)

Pending