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Release Notes for 483

Release Notes for 483

Changes

Note Status

Now, “Show CorePackages” is included in settings.

Live

Added an option to go to a property’s reference object through the context menu.

Live

Terrain generator now displays time taken to generate in a GUI instead of in the output.

Live

Fixes

Note Status

Fixed a bug where under the TEST tab’s “Clients and Server” section, the “Local Server” was cut off to “Local Serve” on Mac.

Live

Fixed a bug that the second column of selection boxes appears when dragging and moving an object in explorer.

Live

Fixed a bug that the message box title for displaying Clear Terrain warning is not displayed correctly on Windows.

Live

Place no longer crashes Studio.

Live

Fixed a bug that you can’t type the letters that are associated with shortcuts in adding a group in Collision Groups Editor.

Live

Fixed a bug that the string “Untitled Place” is not localized to Chinese on Publish Place window on Luobu Studio after adding a new place.

Live

Toolbox: Fixed previewed Audio overlapping and subsequent previews starting at the wrong track position.

Live

Fixed timestamps in the Dev Console.

Live

Fixed humanoid swimming behavior.

Live

Luau definitions of events and callbacks are updated to fix typechecking warnings.

Live

Fixed adaptive timestepping performance regression involving the removal of assemblies from workspace.

Pending

Fixed a bug where setting a client-owned Part’s velocity from the server would not work.

Live

Improvements

Note Status

The Move/Rotate draggers now support duplicating the dragged parts with Ctrl+D in the middle of a drag again. This behavior was inadvertently broken a few weeks ago.

Live

Under the Pivot Editor beta, the Draggers now support “Handle Summoning”: The Tab key can be held to temporarily summon the dragger handles to the location that your cursor is hovering over.

Live

Computing table length can now be faster, which makes table.insert(t, v) 25-40% faster on Windows.

Live

Decals and Textures are now sorted by ZIndex the same way GuiObjects are.

Live

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