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Release Notes for 481

Release Notes for 481

Improvements

Note Status

Improved the performance of PlayerListManager with high player counts

Pending

Fixed issue with Toolbox Asset Preview overflowing at narrow widths; added AudioPlayer scrubbing function to Toolbox Asset Preview; and now the Toolbox Asset Preview shows times in the local timezone.

Pending

Made the Luau types of GroupService/GetAlliesAsync and GroupService/GetEnemiesAsync more precise.

Live

Optimized and cleaned up ladder detection.

Live

Changes

Note Status

Now, a Publish Failed Page will appear if a game failed to publish.

Pending

Added Player/NetworkPing. This value returns an int that represents the minimum ping time (in milliseconds) of a player, but does not represent how long something like a RemoteEvent may actually take to process (this can change based on how busy the server is, how many remote events are being sent, etc.). This value is only accessible on the server.

Pending

Added SurfaceGui and BillboardGui Brightness properties.

Live

Particle sizes are now allowed to be greater than 200.

Pending

Fixes

Note Status

Fixed UserInputService/ModalEnabled.

Live

Fixed a bug with Accelerated Collision Pipeline and Collision Groups not working correctly.

Pending

Fixed a Luau crash that would occur when checking code that tried to use ServiceProvider/FindService with an illegal service name.

Live

Resolved a Luau crash caused by the type checker reordering method definitions before the object definition.

Pending

Fixed an issue with RequestStreamAroundAsync that occurred when used without a loaded character.

Pending

Resolved the following issues, which were reported when testing Beta Features -> Cage Mesh Deformer:
https://devforum.roblox.com/t/cage-mesh-deformer-studio-beta/1196727/165
https://devforum.roblox.com/t/cage-mesh-deformer-studio-beta/1196727/189
https://devforum.roblox.com/t/cage-mesh-deformer-studio-beta/1196727/201

Live

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