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Release Notes for 480

Release Notes for 480

Improvements

Note Status

Improved the performance of PlayerPermissionsModule in games with very high player counts.

Pending

Luau linter now recognizes loops that loop over a table starting from 0 as potentially erroneous, and produces a warning in text editor / script analysis widget.

Live

Particle sizes are now allowed to be greater than 200.

Pending

Changes

Note Status

You can now use <font transparency="0.5">/<font tr="0.5"> to change font transparency for RichText spans.

Pending

Removed Group Inventory from Toolbox (it is available in the Creations tab of Toolbox, and ‘Inventory’ was a misnomer).

Pending

Pivot related properties are no longer shown on the Terrain instance.

Live

When plugin:Activate(true) is called, the 3D viewport will become automatically focused. This allows you to immediately start using the camera controls and other things that rely on keyboard input without having to click in the 3D viewport first after selecting a tool.

Live

Made changes to remove the need for AnimationControllers and allow Animators to go anywhere without the need for a holder/controller instance.

Pending

Added method to queue thread for resumption by the Roblox scheduler.

Pending

Added SurfaceGui and BillboardGui Brightness property.

Live

Luau will now allow optional names for function type arguments.

Live

Added a debug visualizer for adaptive timestepping.

Pending

Root bones are no longer ignored with skinned meshes when Beta Features → Cage Mesh Deformer is turned on.

Live

R15s imported through the custom workflow will display a prompt asking if the user prefers to import it through the R15 workflow.

Live

Fixes

Note Status

Fixed an issue with Ctrl+F not opening find widget in the Output View.

Live

Fixed broken physics dragger with adaptive timestepping beta on.

Live

Removed a source of exponential blowup in memory usage during Luau typechecking.

Live

Fix for making sure Humanoid jumps when setting Humanoid Jump to true from a script.

Pending

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