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Release Notes for 477

Release Notes for 477

Changes

Note Status

Toolbox item background now defaults to matching the current theme.

Live

Added a new method to find a descendent of an Instance using breadth-first search.

Pending

Luau Types: In strict mode, operator ‘or’ no longer resolves to an optional type when only the left-hand-side of the operator is an optional.

Live

Improvements

Note Status

Added automatic centering for lines navigated to in the Script Editor.

Pending

Released Physical Draggers from beta.

Live

When resetting the primary CFrame of a model in games, its LOD gets transformed too without re-computing its model mesh.

Live

Optimized raycasts for 2x speedups in complex maps.

Live

Luau: Type guards can now be used in conjunction with other constraints, i.e. type(foo) == "Instance" and foo:IsA("Part").

Pending

Fixes

Note Status

Fixed a DialogChoice|DialogChoices issue causing the player to get stuck when using a gamepad.

Pending

Fixed the proximityPrompt icon.

Live

The type of assert now correctly contains the optional second argument.

Pending

Fixed an old math error for the under water fog appearance that was happening when setting Terrain/WaterTransparency to 0 affecting a subset of CPUs.

Live

Fixed an issue where “Root” and “HumanoidRootNode” joints were silently ignored for R15 imports, causing developer confusion.

Pending