PcoWSkbVqDnWTu_dm2ix
The information on this page may no longer be accurate. To see the latest, go to our new and improved documentation. You can also learn more about the future of documentation.
Collapse Sidebar

Release Notes for 477

Release Notes for 477

Changes

Note Status

Toolbox item background now defaults to matching the current theme.

Live

Added a new method to find a descendent of an Instance using breadth-first search.

Pending

Luau Types: In strict mode, operator ‘or’ no longer resolves to an optional type when only the left-hand-side of the operator is an optional.

Live

Improvements

Note Status

Added automatic centering for lines navigated to in the Script Editor.

Live

Released Physical Draggers from beta.

Live

When resetting the primary CFrame of a model in games, its LOD gets transformed too without re-computing its model mesh.

Live

Optimized raycasts for 2x speedups in complex maps.

Live

Luau: Type guards can now be used in conjunction with other constraints, i.e. type(foo) == "Instance" and foo:IsA("Part").

Live

Fixes

Note Status

Fixed a DialogChoice|DialogChoices issue causing the player to get stuck when using a gamepad.

Live

Fixed the proximityPrompt icon.

Live

The type of assert now correctly contains the optional second argument.

Live

Fixed an old math error for the under water fog appearance that was happening when setting Terrain/WaterTransparency to 0 affecting a subset of CPUs.

Live

Fixed an issue where “Root” and “HumanoidRootNode” joints were silently ignored for R15 imports, causing developer confusion.

Pending

Previous Release Notes for 530 Next Release Notes for 476