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Release Notes for 471

Release Notes for 471

Improvements

Note Status

Asset Manager List Items are now more compact! Less extra white space will allow users to see more items in the view.

Live

Recent searches in the explorer are saved up to the most recent 10 searches.

Pending

Visual improvement to the “Use Local Space” menu item icon in Studio dark theme.

Live

Improvements to Luau VM memory analysis tools including new Memory groups in the Developer Console.

Live

Removed AssetService/CreatePlaceInPlayerInventoryAsync.

Live

Fixes

Note Status

Attributes serialization is now deterministic. This fixes scenarios where Packages with Attributes can be marked as modified incorrectly.

Live

Fixed a Luau compatibility bug with userdata comparison; userdata objects now always compare equal to each other since __eq calls are not performed on the object and itself.

Pending

Fixed a bug with Humanoid movement where standing on the tip of a slope could cause the humanoid to teleport to the world origin.

Live

Changes

Note Status

Default RenderFidelity now set as Automatic for new imported meshes.

Pending

[Luau] When a magic function (e.g. Instance.new/string.format) is aliased through a local or property, invoking the alias will now invoke the magic function. Luau will now flag erroneous formatting attempt like so:

local fmt = string.format
local result = fmt(“%d”, “oops”)

Live

Added generic type pack syntax to functions: function f<a...>(...: a...) end.

Live

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