PcoWSkbVqDnWTu_dm2ix
Collapse Sidebar

Release Notes for 470

Release Notes for 470

Fixes

Note Status

Fixed an issue where studio crashes when a user pastes a package into Explorer right after opening the place and then try to publish the place immediately.

Pending

Resolved a performance issue when stepping through code that caused a slowdown over time.

Live

Fixed the servo instability caused by large angular speeds and/or small torques.

Pending

Changes

Note Status

Switched beta features dialog, explorer, properties to smooth scrolling.

Live

Warning underlines enclosed by error underlines are no longer displayed.

Live

ProximityPrompts which have been disabled on the server do not fire events in server scripts.

Pending

If, for some reason, you include a universeId as a parameter in a content id, it must be correct.

Pending

Added the debug.info function which allows retrieving information about stack frames or functions; similarly to debug.getinfo from Lua, this accepts an options string that must consist of characters “slnfa”; unlike Lua that returns a table, the function returns all requested values one after another to improve performance.

Live

Indoor environment specular and diffuse now updates dynamically at runtime. They can be tuned on by Lighting/EnvironmentSpecularScale and Lighting/EnvironmentDiffuseScale. This works best with Future mode.

Pending

Removed autofocus from Animation Clip Editor rig selection.

Live

Improvements

Note Status

Dramatically speed up thumbnailing for complex models.

Live

When debugging inside coroutines, the Call Stack panel will display frames that have resumed the coroutine.

Live

A torsion spring applies a torque based on a relative angle and a relative angular velocity. Specifically, torsion springs try bring two axes from two parts together in a compliance way. An example use of this constraint are door hinges, vehicle’s suspension, etc.

Live

Animations may now be up to 1800 seconds long.

Live