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Release Notes for 466

Release Notes for 466

Changes

Note Status

Added a readonly “Content” property on text object which will show raw string that gets displayed onto screen. When richtext is enabled, this will show string with all format tags stripped.

Pending

Added a new UIStroke object for applying outlines to text and UI borders.

Pending

Added new icons for default asset folders in asset manager.

Live

Now datatype/UDim|UDim, datatype/Rect|Rect, and datatype/NumberRange|NumberRange PropertyItem expanded components will sort by constructor order instead of alphabetically.

Live

Added a debug visualizer for adaptive timestepping.

Pending

Tweaking a few material physics properties with respect to collision handling:

  1. Friction weights:
  • GLACIER_MATERIAL -> 2.0
  • SNOW_MATERIAL -> 3.0
  • MUD_MATERIAL -> 3.0
  • LEAFYGRASS_MATERIAL -> 2.0
  • PAVEMENT_MATERIAL -> 0.3
  1. Elasticity weights:
  • PEBBLE_MATERIAL -> 1.5
  • GRASS_MATERIAL -> 1.5
  • SAND_MATERIAL -> 2.5
  • SNOW_MATERIAL -> 4.0
  • MUD_MATERIAL -> 4.0
  • LEAFYGRASS_MATERIAL -> 2.0
Pending

Added new events to RunService for easily hooking into the Roblox task pipeline.

Pending

Fixes

Note Status

Luau: Fixed string.format using the wrong argument to compute the required parameter types.

Live

Default Animation Thumbnail shown on animation export

Pending

Improvements

Note Status

Now really old virus scripts might not run, but can be re-enabled by modifying them in any way.

Pending

Clouds level of detail adaption based on Quality Level.

Pending

Improved streaming garbage collection handling of mechanisms.

Pending

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