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Release Notes for 464

Release Notes for 464

Changes

Note Status

Removed the obsolete manual “Upload Log Files” option from the File>Advanced menu in Studio.

Live

Introduced a way for engineers to reorder specific properties in the same category in the Properties widget. AssemblyLinearVelocity was moved next to AssemblyAngularVelocity.

Live

Asset Configuration: Description field is now optional when publishing new assets. It already was when editing existing assets.

Live

Tables can now be inspected in My Watches debugger tab.

Live

The Align Tool now appears in the Model tab, when enabling the Align Tool Improvements beta feature. In addition, the local alignment and alignment preview features are now on by default.

Live

Colormap terrain imports with a significant portion of pixels that do not match a known material will generate a warning dialog, prompting the user to fix the colormap.

Live

The message “ScriptGuid “%s” invalid. Replaced with “%s”.” is no longer shown when the original guid is two concatenated guids. The guid is still changed and new guid is logged to file.

Live

Previously, passing a restricted Instance (e.g. something under CoreGui) to TweenService would return a different error message based on if a property did/didn’t exist on that Instance. This change returns the same error message. This is not expected to affect game developers.

Live

When building a union type, check if the types are equal using structural equality, and if so don’t build a union. Needed for code like (f or g)().

Pending

Added Luau type bindings for the File class.

Pending

Enables left and right brackets as hot keys to scrub the timeline in AnimationClipEditor.

Live

AnimationClipEditor displays time (in seconds) when hovering over the timeline.

Pending

Added a new property OffSale|IncludeOffSale to CatalogSearchParams to allow searching for offsale items with AvatarEditorService/SearchCatalog|AvatarEditorService:SearchCatalog().

Live

Improvements

Note Status

Made Studio “System Default” language option work with non English/Chinese languages. Note: when we enable this change, there will be a one-time reset to all users’ language settings (to “System Default”). The setting can be switched back to another language if you prefer Studio to be displayed in a different language than the OS.

Live

Improved height map import loading bar.

Pending

ThumbnailCamera is now supported in the Asset Configuration window.

Live

Support a zero-argument constructor to Rect in the Luau type definitions.

Pending

Adds a ParticleEmitter/TimeScale|TimeScale property to custom particle emitters that allows one to slow down the particle simulation.

Live

Added BasePart/GetVelocityAtPosition.
Deprecated BasePart/Velocity and BasePart/RotVelocity.

Live

Luau now checks DataModel accesses for scripts in strict mode.

Pending

Updated Draggers in AnimationClipEditor.

Pending

Fixes

Note Status

Toolbox: Fixed showing voting buttons after inserting an asset

Live

Toolbox: Mixed results could be shown when switching categories in My Creations.

Live

Toolbox: Rapidly switching between categories could cause mixed results.

Live

Dragging a Decal out of the toolbox onto Terrain no longer causes the draggers to throw an error.

Live

Tabs other than the Plugins tab in Roblox Studio were previously unable to collapse fully when the Roblox Studio window was resized very narrow. They should now collapse correctly with scrolling so that all controls are always accessible no matter how narrow the window is.

Live

Missing ‘On All Exceptions’ option in the ‘Debug Errors’ script menu section has returned.

Live

Fixed Model/SetPrimaryPartCFrame and Model/GetPrimaryPartCFrame error logging typo.

Live

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