Release Notes for 464
Release Notes for 464
Note | Status |
---|---|
Removed the obsolete manual “Upload Log Files” option from the File>Advanced menu in Studio. |
Live |
Introduced a way for engineers to reorder specific properties in the same category in the Properties widget. AssemblyLinearVelocity was moved next to AssemblyAngularVelocity. |
Live |
Asset Configuration: Description field is now optional when publishing new assets. It already was when editing existing assets. |
Live |
Tables can now be inspected in My Watches debugger tab. |
Live |
The Align Tool now appears in the Model tab, when enabling the Align Tool Improvements beta feature. In addition, the local alignment and alignment preview features are now on by default. |
Live |
Colormap terrain imports with a significant portion of pixels that do not match a known material will generate a warning dialog, prompting the user to fix the colormap. |
Live |
The message “ScriptGuid “%s” invalid. Replaced with “%s”.” is no longer shown when the original guid is two concatenated guids. The guid is still changed and new guid is logged to file. |
Live |
Previously, passing a restricted Instance (e.g. something under CoreGui) to TweenService would return a different error message based on if a property did/didn’t exist on that Instance. This change returns the same error message. This is not expected to affect game developers. |
Live |
When building a union type, check if the types are equal using structural equality, and if so don’t build a union. Needed for code like |
Pending |
Added Luau type bindings for the File class. |
Pending |
Enables left and right brackets as hot keys to scrub the timeline in |
Live |
|
Pending |
Added a new property |
Live |
Note | Status |
---|---|
Made Studio “System Default” language option work with non English/Chinese languages. Note: when we enable this change, there will be a one-time reset to all users’ language settings (to “System Default”). The setting can be switched back to another language if you prefer Studio to be displayed in a different language than the OS. |
Live |
Improved height map import loading bar. |
Pending |
ThumbnailCamera is now supported in the Asset Configuration window. |
Live |
Support a zero-argument constructor to Rect in the Luau type definitions. |
Pending |
Adds a |
Live |
Added |
Live |
Luau now checks DataModel accesses for scripts in strict mode. |
Pending |
Updated Draggers in |
Pending |
Note | Status |
---|---|
Toolbox: Fixed showing voting buttons after inserting an asset |
Live |
Toolbox: Mixed results could be shown when switching categories in My Creations. |
Live |
Toolbox: Rapidly switching between categories could cause mixed results. |
Live |
Dragging a Decal out of the toolbox onto Terrain no longer causes the draggers to throw an error. |
Live |
Tabs other than the Plugins tab in Roblox Studio were previously unable to collapse fully when the Roblox Studio window was resized very narrow. They should now collapse correctly with scrolling so that all controls are always accessible no matter how narrow the window is. |
Live |
Missing ‘On All Exceptions’ option in the ‘Debug Errors’ script menu section has returned. |
Live |
Fixed |
Live |
Previous Release Notes for 465 Next Release Notes for 463