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Release Notes for 462

Release Notes for 462

错误修复

说明条目 状态

Fixed a crash when deselecting an instance while the Properties widget was resolving its Decal ID to the Image ID.

已生效

Dragging a Decal out of the toolbox onto Terrain no longer causes the draggers to throw an error.

即将生效

Luau Types: fixed an issue where type mismatch errors involving class types would describe an incorrectly reversed direction of conversion.

已生效

Resolved an issue causing the PrimaryPart property of models to be cleared when the part is streamed out and back in again.

已生效

改动变更

说明条目 状态

RaycastParams/FilterDescendantsInstances may now take nested tables, e.g. RaycastParams.FilterDescendantsInstances = {{part1}, {part2}} is now valid.

即将生效

JSON API information now contains thread safety information.

已生效

Allow a table with an indexer to get properties added to it.

即将生效

Universal Constraint: A new physics constraint that ensures two axes on two rigid bodies remain perpendicular. An example use of this constraint are power transmission between the transmission and rear drive shafts of rear-wheel drive cars, robotics, etc.

已生效

Typed Luau now traces types across modules even in nonstrict mode.

已生效

功能提升

说明条目 状态

Drastically sped up colormap preprocessing.

即将生效

Parallel Lua: calling print() and triggering errors is now thread safe.

已生效

Parallel Lua: changed internal behavior of debug.profilebegin and debug.profileend to be thread safe.

已生效

Ensured environment lighting update upon change of custom skybox when atmosphere is in use.

已生效

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