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Release Notes for 461

Release Notes for 461

Changes

Note Status

Removed automatic deselection of gamepad selected UI elements when they move offscreen.

Live

Added the capability to create different modes of attachment placement at creation time.

Live

To activate VR when using a SteamVR compatible headset, SteamVR must now already be running when Client/Studio are launched. This is intended to make the VR interactions with Roblox platform more intentional, so that when you want to use it you can start SteamVR manually instead of Client/Studio starting it automatically.

Live

Added a new property IncludeOffSale to CatalogSearchParams to allow searching for offsale items with AvatarEditorService/SearchCatalog

Live

Improvements

Note Status

Updated the Animate script to address foot slide due to bad blending/timewarping between default walk and run animation (visible for instance when setting the humanoid speed to 2).

Live

Enabled a new and improved collision pipeline to speed up simulation of large collections of welded parts.

Pending

Improved indoor specular IBL.

Pending

It is now possible to use Step Over/Step Out/Step Into debugger commands inside a coroutine.

Live

Fixes

Note Status

Luau Types: fixed a bug that prevented a scope from being typechecked after a duplicate type definition error had been reported.

Live

Fixed WeldConstraint issues in Team Create.

Pending

Fixed the incorrect behavior of the Servo Motor when angular motion is limited in Hinge and Cylindrical Constraints. The incorrect behaviors of the visualization of the servo limits and the target angles were also fixed.

Pending

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