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Release Notes for 459

Release Notes for 459

Improvements

Note Status

You can now use <uppercase>/<uc> tags in richtext for rendering spans with all capital letters.

Pending

RichText will now be able to scale to fit if TextScaled is set to true.
Also, it will correctly wrap against spaces if possible.

Pending

Improved StudioSettings -> Advanced -> RespectStudioShortcutsWhenGameHasFocus so that in the off state (non-default), Studio shortcuts are respected if the viewport is not focused.

Live

Users can now add Groups/other Users to play without having to enable Team Create. Groups can add Users to play without having to enable Team Create.

Pending

Loosened team create permissions so user team create games can add groups that they are not a part of with the play permission and group team create games can add users that are not part of their group with the play permission.

Pending

Fixed issue with Toolbox Asset Preview overflowing at narrow widths.
Added AudioPlayer scrubbing function to Toolbox Asset Preview.
Toolbox Asset Preview shows times in the local timezone.

Live

Heightmap importer now shows you an accurate grayscale preview image when you select a color image to use as a heightmap.

Pending

Enabled new improved Collision Pipeline that should optimize large welded assemblies.

Pending

Type checker now handles variadic arguments/returns in Roblox APIs correctly, fixing issues with BindableEvent:Fire and the like.

Live

Luau is now aware of the EnumItem.EnumType property.

Live

Clouds phase 1b initial release with improved quality, performance and bug fixes. Pending some further bug fixes.

Pending

This change is part of Clouds MVP Phase 1b. It addresses ability to vary field of view and the 3D window aspect ratio, where clouds rendering must align to the rest of the scene.

Pending

More detailed Ambient Occlusion in highest graphics quality setting on desktop.

Pending

Improved how type checking handles setmetatable calls and tables with metatables attached.

Live

Fixes

Note Status

Fixed UIGridLayout not respecting UIAspectRatioConstraint when using the AutomaticSize beta.

Live

Resolved a couple of performance issues with Automatic Size Studio Beta.

Live

Resolved a user-reported issue with UIPadding and Automatic Size Studio Beta.

Live

Fixed an error on the monetization page in Studio’s game settings.

Pending

Toolbox: Fixed Asset Preview not loading for models without descriptions.

Live

Fixed warnings in output window when previewing paid plugins.

Live

Fixed a Toolbox issue where decals and packages would be inserted twice if double clicked.

Live

Fixed ArcHandles/MouseButton1Up to work the same as Handles/MouseButton1Up.

Pending

Fixed type information for RBXScriptSignal/Connect to return RBXScriptConnection.

Live

Fixed ShadowMap lighting on Xbox.

Live

Fixed a crash that could occur with shift-F3 networks stats.

Live

Fixed a type inference issue where and was incorrectly assumed to indicate that two types were equivalent.

Live

Fixed subsampling artifacts and enable higher resolution rendering on mobile.

Pending

Fixed a regression with accessing properties from an intersection of tables where one of the table was missing that given property.

Live

Changes

Note Status

AutomaticSize uses GuiObject size as a min bounds for sizing.

Live

Updated ‘About Roblox Studio’ dialog to have selectable text.

Pending

“Add” icon in Plugin Management now opens Toolbox and shows the Plugin Marketplace if you have a place open.

Live

Added support to ChangeHistoryService for attributes.

Live

Added support to packages for attributes.

Live

Humanoid/LoadAnimation (deprecated) was removed from the Animate Script
Foot slide due to bad blending/timewarping between default walk and run animation (visible for instance when setting the humanoid speed to 2) was addressed with an update in the Animate script.

Pending

Lowered the smallest scale for constraint and attachment widgets.

Pending

SetAsync return parameter is updated from void to Variant. This change is backward compatible and should not affect any existing games.

Live

RemoveAsync return parameter is updated from Variant to Tuple. This change is backward compatible and should not affect any existing games.

Live

GetAsync return parameter is updated from Variant to Tuple. This change is backward compatible and should not affect any existing games.

Live

Typed Luau now traces types across modules even in nonstrict mode.

Live

Changed AvatarEditorService/PromptSaveAvatar and AvatarEditorService/PromptCreateOutfit to automatically changed the provided humanoid description so it meets the allowed Avatar rules such as scale limits and accessory counts.

Pending

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