Release Notes for 459
Release Notes for 459
Note | Status |
---|---|
You can now use |
Pending |
RichText will now be able to scale to fit if TextScaled is set to true. |
Pending |
Improved StudioSettings -> Advanced -> RespectStudioShortcutsWhenGameHasFocus so that in the off state (non-default), Studio shortcuts are respected if the viewport is not focused. |
Live |
Users can now add Groups/other Users to play without having to enable Team Create. Groups can add Users to play without having to enable Team Create. |
Pending |
Loosened team create permissions so user team create games can add groups that they are not a part of with the play permission and group team create games can add users that are not part of their group with the play permission. |
Pending |
Fixed issue with Toolbox Asset Preview overflowing at narrow widths. |
Live |
Heightmap importer now shows you an accurate grayscale preview image when you select a color image to use as a heightmap. |
Pending |
Enabled new improved Collision Pipeline that should optimize large welded assemblies. |
Pending |
Type checker now handles variadic arguments/returns in Roblox APIs correctly, fixing issues with BindableEvent:Fire and the like. |
Live |
Luau is now aware of the EnumItem.EnumType property. |
Live |
Clouds phase 1b initial release with improved quality, performance and bug fixes. Pending some further bug fixes. |
Pending |
This change is part of Clouds MVP Phase 1b. It addresses ability to vary field of view and the 3D window aspect ratio, where clouds rendering must align to the rest of the scene. |
Pending |
More detailed Ambient Occlusion in highest graphics quality setting on desktop. |
Pending |
Improved how type checking handles setmetatable calls and tables with metatables attached. |
Live |
Note | Status |
---|---|
Fixed |
Live |
Resolved a couple of performance issues with Automatic Size Studio Beta. |
Live |
Resolved a user-reported issue with UIPadding and Automatic Size Studio Beta. |
Live |
Fixed an error on the monetization page in Studio’s game settings. |
Pending |
Toolbox: Fixed Asset Preview not loading for models without descriptions. |
Live |
Fixed warnings in output window when previewing paid plugins. |
Live |
Fixed a Toolbox issue where decals and packages would be inserted twice if double clicked. |
Live |
Fixed |
Pending |
Fixed type information for |
Live |
Fixed ShadowMap lighting on Xbox. |
Live |
Fixed a crash that could occur with shift-F3 networks stats. |
Live |
Fixed a type inference issue where |
Live |
Fixed subsampling artifacts and enable higher resolution rendering on mobile. |
Pending |
Fixed a regression with accessing properties from an intersection of tables where one of the table was missing that given property. |
Live |
Note | Status |
---|---|
AutomaticSize uses GuiObject size as a min bounds for sizing. |
Live |
Updated ‘About Roblox Studio’ dialog to have selectable text. |
Pending |
“Add” icon in Plugin Management now opens Toolbox and shows the Plugin Marketplace if you have a place open. |
Live |
Added support to ChangeHistoryService for attributes. |
Live |
Added support to packages for attributes. |
Live |
|
Pending |
Lowered the smallest scale for constraint and attachment widgets. |
Pending |
SetAsync return parameter is updated from void to Variant. This change is backward compatible and should not affect any existing games. |
Live |
RemoveAsync return parameter is updated from Variant to Tuple. This change is backward compatible and should not affect any existing games. |
Live |
GetAsync return parameter is updated from Variant to Tuple. This change is backward compatible and should not affect any existing games. |
Live |
Typed Luau now traces types across modules even in nonstrict mode. |
Live |
Changed |
Pending |
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