Release Notes for 458
Release Notes for 458
Note | Status |
---|---|
Fixed an issue when using |
Live |
Fixed |
Live |
Fixed a bug with ScrollingFrame’s ‘Automatic Canvas Size’ property (in Studio Beta) that was causing it not to work. |
Live |
Insert audio with correct name in Asset Manager. |
Live |
Fixed issues with modifier keys and right clicking in Studio. |
Live |
Fixed a bug where Anchoring and un-achoring an object could cause interpolation behavior problems. |
Pending |
Fixed |
Live |
Fixed the servo instability caused by large angular speeds and/or small torques. |
Pending |
Fixed issue where wrong terrain lod sometimes appeared when adding terrain. |
Pending |
Note | Status |
---|---|
Asset Configuration versions’ created field shows in the local time format. |
Live |
Added shortcut “F8” for “Run” action. |
Live |
Alignment Tool now shows a preview UI communicating how the selected parts will be aligned given the current alignment settings. |
Pending |
Meshes imported during a team-create session that appear invisible to other users will periodically be re-requested so they can be visible without the need to restart Studio. |
Live |
Added support for aligning objects in local space to the Align tool. |
Live |
Added support to ChangeHistoryService for attributes. |
Pending |
Improvements have been made to the animation system to allow it to take advantage of multi-core processors. |
Pending |
Improved Luau parsing throughput by ~15% for code with table literals (1.8 MLOC/s -> 2.1 MLOC/s). |
Live |
Improved Physics Interpolation performance in large places with many interacting objects. |
Live |
Improved collision detection pipeline to more efficiently solve large collections of welded parts. |
Pending |
Note | Status |
---|---|
Fixed issue with Toolbox Asset Preview overflowing at narrow widths. |
Pending |
Removed the locking mechanism of the servo motors. |
Pending |
Luau Types: nonstrict mode now allows redeclaring global functions as long as both functions’ types are compatible. |
Live |
Implemented some changes to change Animator joint search root from “my parent’s parent” to instead use the Animator’s immediate parent if it is not a Humanoid or AnimationController. Also implements analytics to find games that may be affected in advance of enabling this change. |
Pending |
|
Pending |
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