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Release Notes for 458

Release Notes for 458

Fixes

Note Status

Fixed an issue when using UIAspectRatioConstraint and AutomaticSize together

Live

Fixed UIListLayout|UIListLayouts not updating properly when AutomaticSize beta is active.

Live

Fixed a bug with ScrollingFrame’s ‘Automatic Canvas Size’ property (in Studio Beta) that was causing it not to work.

Live

Insert audio with correct name in Asset Manager.

Live

Fixed issues with modifier keys and right clicking in Studio.

Live

Fixed a bug where Anchoring and un-achoring an object could cause interpolation behavior problems.

Live

Fixed RequestStreamAroundAsync timeout not working with Studio device emulation.

Live

Fixed the servo instability caused by large angular speeds and/or small torques.

Pending

Fixed issue where wrong terrain lod sometimes appeared when adding terrain.

Pending

Improvements

Note Status

Asset Configuration versions’ created field shows in the local time format.

Live

Added shortcut “F8” for “Run” action.

Live

Alignment Tool now shows a preview UI communicating how the selected parts will be aligned given the current alignment settings.

Live

Meshes imported during a team-create session that appear invisible to other users will periodically be re-requested so they can be visible without the need to restart Studio.

Live

Added support for aligning objects in local space to the Align tool.

Live

Added support to ChangeHistoryService for attributes.

Pending

Improvements have been made to the animation system to allow it to take advantage of multi-core processors.

Pending

Improved Luau parsing throughput by ~15% for code with table literals (1.8 MLOC/s -> 2.1 MLOC/s).

Live

Improved Physics Interpolation performance in large places with many interacting objects.

Live

Improved collision detection pipeline to more efficiently solve large collections of welded parts.

Pending

Changes

Note Status

Fixed issue with Toolbox Asset Preview overflowing at narrow widths.
Added AudioPlayer scrubbing function to Toolbox Asset Preview.
Toolbox Asset Preview shows times in the local timezone.

Live

Removed the locking mechanism of the servo motors.

Pending

Luau Types: nonstrict mode now allows redeclaring global functions as long as both functions’ types are compatible.

Live

Implemented some changes to change Animator joint search root from “my parent’s parent” to instead use the Animator’s immediate parent if it is not a Humanoid or AnimationController. Also implements analytics to find games that may be affected in advance of enabling this change.

Pending

MarketPlaceService/PromptPurchaseBundle is now available to developers.

Pending

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