PcoWSkbVqDnWTu_dm2ix
Collapse Sidebar

Release Notes for 456

Release Notes for 456

Improvements

Note Status

Inserting an asset from the Game Explorer widget should focus and highlight it in the Workspace.

Live

Scale tool now supports scaling MeshParts with non-trivial bone structure underneath them.

Pending

Improved the Luau error message when a function returns too few or too many values.

Pending

Fixed an issue where string.format type errors reversed the expected/actual types.

Live

Luau will now use the {T} array syntax in error messages more frequently.

Live

Faster terrain loading and updates.

Pending

Luau Types: improve error messages generated when reporting on alternative overloads when a function call contains errors.

Live

Changes

Note Status

The Lua Draggers now orient dragged objects in a more sensible way when dragging a multi-selection (the object you clicked on to start the drag is the one which becomes grid aligned during the drag).

Pending

Added the method table.clear(tb) which empties a table but leaves the prior capacity allocated allowing efficient re-use of Lua tables.

Pending

Virtual Cursor toggle added for Gamepads. Virtual cursor on gamepad makes it easier to interact with UI elements in games that are not designed to support gamepad.

Pending

Sound/EmitterSize and Sound/MaxDistance are now replaced by Sound/RollOffMinDistance and Sound/RollOffMaxDistance respectively.

Live

Fixes

Note Status

Luau Types: Fixed an issue where type-checking would assign invalid types when inferring types of arguments to function calls in some cases.

Live

Previous Release Notes for 457 Next Release Notes for 455