PcoWSkbVqDnWTu_dm2ix
Collapse Sidebar

Release Notes for 450

Release Notes for 450

Improvements

Note Status

Attachments will now be ignored when grouping a selection containing Attachments and Parts.

Live

Removed non-user facing Lua Settings from Studio settings.

Live

Updated SocialService’s invite prompt to accept gamepad and keyboard controls. Users can navigate with WASD or Thumbstick to select entries and use Gamepad’s ButtonA or Keyboard’s Enter key to send an invite. They can dismiss the menu with Gamepad’s ButtonB or Keyboard’s Backspace.

Live

Lua Draggers Rotate Dragger will no longer throw an error when rotating exactly edge-on after aligning your view with the view selector.

Pending

Improved vehicle cameras.

Pending

Typed Luau: Better analysis feedback for errors in function calls.

Pending

Improved debugger stepping behavior through while loops when the loop body ends with an if…then statement.

Live

Changes

Note Status

Removed remaining legacy Game Options settings.

Live

Removed some defunct network settings, and corrected a long-outstanding typo in another. Incomming -> Incoming Replication Lag.

Live

Added ChatService API for toggling and customizing the new in-game bubble chat.

Live
  • Added Camera/FieldOfViewMode
  • Added Camera/DiagonalFieldOfView
  • Added Camera/MaxAxisFieldOfView
Pending

Added DoubleSided in MeshPart. When enabled both faces of polygons in the MeshPart will be rendered.

Pending

Changed Humanoid:/ApplyDescription to allow it to be used on the client for locally created Humanoids.

Pending

Fixes

Note Status

Controller dead-zone logic works again in Roblox Studio, so users using a mouse while having a game controller with stick drift plugged in will no longer experience cursor flickering to the center of the screen.

Pending

Fixed an issue with copy/pasting Decals and Textures when Face dragging is enabled.

Pending

Fixed the WaitForChild spam in the output window.

Live

Fixed loading screen freezing on mobile when joining a game that’s full.

Pending

Fixed assert(false[, message]) to now be properly handled when linting for unreachable code or implicit returns.

Pending

Previous Release Notes for 451 Next Release Notes for 449