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Release Notes for 436

Release Notes for 436

Fixes

Note Status

TextLabel/TextBounds and TextService/GetTextSize|TextService:GetTextSize()now round up the result to the nearest whole integer. This means fractional TextBounds are no longer returned irrespective of device ResolutionScale.

Pending

Fixed a bug regarding removing assets inside Asset Manager.

Live

Lua Draggers Beta will no longer generate any floating point error when doing 90/180 degree rotations.

Pending

Lua Draggers Beta no longer unanchors parts while dragging, meaning copying or duplicating parts during a drag should be completely safe. Dragging performance with Collisions enabled should also be noticeably improved.

Pending

Fixed PromptBlockPlayer not being registered by the Corescripts.

Live

Fixed an issue with gamepad connection while Studio is open.

Live

On the off chance that you get a reference to a StudioTheme Instance, you can no longer add children or set its parent.

Pending

Fixed an issue with the “Print Join Size Breakdown” feature in Studio that caused all numbers to be reported inaccurately.

Live

Fixed a crash in Studio Script Analysis that could occur when typechecking extremely long Lua expressions.

Pending

Improvements

Note Status

Dragging in an asset from the Toolbox to insert it now only requires a single undo to revert.

Live

When dragging parts with the Lua Draggers Beta, the position and orientation properties in the Properties pane should update in real-time as the parts are dragged.

Pending

Several Lua Draggers Beta perf improvements. Box select in particular should be noticeably snappier.

Pending

The drag handles in the Lua Draggers Beta will no longer be unusably large when working zoomed in on extremely long skinny parts.

Pending

When end is missing in Lua code, the parser error message now highlights the likely location of mismatch using indentation as a guide.

Live

Luau can now possibly suggest properties found in the table if the actual key wasn’t found.

Live

Optimized typeof(); it is now ~6-7x faster.

Live

BasePart/UnionAsync and BasePart/SubtractAsync should properly respect the CollisionFidelity argument when creating new geometry.

Live

Improved the clarity of Luau errors in some cases, for example arithmetic operations on builtin userdata types now mention the types involved instead of “userdata”.

Live

Changes

Note Status

Duplicating a part while handle dragging under the Lua Draggers Beta will no longer end the drag, letting you stamp objects while handle dragging. This restores the same behavior the old draggers had.

Pending

Added a VR Mode toggle to the new in-game menu.

Pending

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