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Release Notes for 429

Release Notes for 429

Changes

Note Status

Added Studio script editor setting “show whitespace”, and script editor color setting “whitespace color”

Live

Primary Part Line Thickness setting will no longer change the Lua Draggers Beta’s hover box thickness.

Pending

Updated Toolbox decal insert.

Pending

Special cased infinite timeouts in Instance/WaitForChild|WaitForChild to not bother scheduling a timeout task. Made NaN timeout throw.

Live

Fixes

Note Status

Fixed an issue with the new scrolling frame layout code that prevented elastic scrolling from working correctly.

Live

Fixed scrolling frames handling touch drags that happen to pass over the scrolling frame.

Live

Disabled asset/folder tiles in Asset Manager when explorer overlay is open.

Pending

Fixed Import button visibility in Game Explorer.

Live

Lua Draggers Beta now correctly shows the default cursor when no selectable object is under the cursor (further cursor improvements are still coming).

Pending

Lua Draggers Beta Scale tool will no longer freeze up when trying to scale a very large part intersecting with terrain.

Pending

Copying or Duplicating a model while dragging it with the LuaDragger will no longer leave behind Temp Movement Welds under the duplicate.

Pending

Lua Draggers Beta no longer throws an error after drag dropping a single Script object from the Toolbox into the 3d view.

Pending

Fixed an issue that used Updated instead of Relevance to fetch plugins.

Live

Fixed gamepad cursors on mobile.

Live

Fixed various issues with gamepads on mobile.

Live

Fixed a bug where jumping over local definitions inside repeat…until loop with continue would allow reading these locals in the until expression, potentially revealing protected metatables of builtin userdata objects.

Live

Fixed an issue with BasePart|BaseParts parented to other BaseParts with streaming enabled.

Pending

Fixed an exploitable crash.

Live

Fixed a few rare PreciseConvexDecomposition cases where the result would be full of holes.

Live

Improvements

Note Status

In the Lua Draggers Beta, Tools will now be treated exactly the same as Models by drag and box select operations.

Pending

Made small improvements to collisions between MeshPart|MeshParts, Unions, and other shapes.

Live

Improved the multicore scaling of parallel contact stepping by reducing the work done in the serial phase.

Live

Luau type checking is now much smarter about tracing require() calls.

Live

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