Release Notes for 429
Release Notes for 429
Note | Status |
---|---|
Added Studio script editor setting “show whitespace”, and script editor color setting “whitespace color” |
Live |
Primary Part Line Thickness setting will no longer change the Lua Draggers Beta’s hover box thickness. |
Pending |
Updated Toolbox decal insert. |
Live |
Special cased infinite timeouts in |
Live |
Note | Status |
---|---|
Fixed an issue with the new scrolling frame layout code that prevented elastic scrolling from working correctly. |
Live |
Fixed scrolling frames handling touch drags that happen to pass over the scrolling frame. |
Live |
Disabled asset/folder tiles in Asset Manager when explorer overlay is open. |
Pending |
Fixed Import button visibility in Game Explorer. |
Live |
Lua Draggers Beta now correctly shows the default cursor when no selectable object is under the cursor (further cursor improvements are still coming). |
Pending |
Lua Draggers Beta Scale tool will no longer freeze up when trying to scale a very large part intersecting with terrain. |
Pending |
Copying or Duplicating a model while dragging it with the LuaDragger will no longer leave behind Temp Movement Welds under the duplicate. |
Pending |
Lua Draggers Beta no longer throws an error after drag dropping a single Script object from the Toolbox into the 3d view. |
Pending |
Fixed an issue that used Updated instead of Relevance to fetch plugins. |
Live |
Fixed gamepad cursors on mobile. |
Live |
Fixed various issues with gamepads on mobile. |
Live |
Fixed a bug where jumping over local definitions inside repeat…until loop with continue would allow reading these locals in the until expression, potentially revealing protected metatables of builtin userdata objects. |
Live |
Fixed an issue with |
Pending |
Fixed an exploitable crash. |
Live |
Fixed a few rare PreciseConvexDecomposition cases where the result would be full of holes. |
Live |
Note | Status |
---|---|
In the Lua Draggers Beta, Tools will now be treated exactly the same as Models by drag and box select operations. |
Pending |
Made small improvements to collisions between |
Live |
Improved the multicore scaling of parallel contact stepping by reducing the work done in the serial phase. |
Live |
Luau type checking is now much smarter about tracing require() calls. |
Live |
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