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Release Notes for 428

Release Notes for 428

Changes

Note Status

In Studio, ScrollingFrame/Active defaults to true.

Pending

In Studio, ScrollingFrame/ScrollBarImageColor3 defaults to black.

Pending

A message has been added in the Team Create widget to convey users about the Permissions management move to Game Settings.

Pending

Lua Draggers Beta will now orient models with no PrimaryPart in the same way as their bounding selection box suggests they will be oriented.

Pending

You can now deselect the Select tool (leaving no tool selected) with the Lua Draggers Beta enabled.

Pending

The Lua Draggers Beta now supports manipulation of parts which aren’t in the Workspace, such as those in ViewportFrames.

Pending

When deleting a part you’re hovering over with the Lua Draggers Beta enabled, a hover box will no longer be left lingering where the part was.

Pending

RotateDragger is now able to rotate attachments in the Lua Draggers Beta.

Live

Added stats for throttling and dropped time steps to physicsStepped in the microprofiler.

Live

Added a memory profiler tag for the physics solver internal allocations. Also, the solver will periodically release its internal memory buffers.

Live

Adding DepthOfFieldEffect. When enabled can independently adjust near and far-field blur intensities as well as focus distance.

Pending

Fixes

Note Status

Fixed several bugs and inconsistencies in scrolling frames’ layout behavior. Scroll bars should be more predictably visible/not visible now.

Pending

Lua Draggers Beta will no longer break when attempting to modify selections including VectorForce constraints.

Pending

Fixed a crash related to the terrain importer.

Live

Editing properties of Attachments in the properties window will now correctly update handle positions in the Lua Draggers Beta.

Pending

The tools in the Lua Draggers Beta will no longer break if another tool is selected while the mouse is held down.

Pending

The “Use Local / World Space” dropdown option when right-clicking in the 3D view is no longer missing when using the Lua Draggers Beta.

Pending

The Scale tool in the LuaDraggers Beta now handles scaling parts down to the minimum part size correctly.

Pending

The scale tool in the LuaDraggers Beta will now scale the correct side of a rotated part when in global coordinate mode.

Pending

Fixed terrain region tool merge empty option.

Live

Fixed mouse cursor snapping to incorrect places when zooming out of first-person mode

Pending

Fixed an exploitable crash.

Live

Luau compiler accidentally enforced the limit of 255 locals instead of 200 locals. This is now fixed and the error messages for running out of various limits (200 locals, 200 upvalues, 255 registers) are substantially improved, but please note that this may break scripts that previously didn’t run in vanilla Lua but did run in Luau VM (e.g. because they had 210 locals).

Live

Improvements

Note Status

Enabled merging multiple drafts at once.

Pending

Axis handle dragging is now smooth when using the MoveDragger to drag attachments in the Lua Draggers Beta with Constraints enabled.

Live

The Scale tool no longer has bad perf issues in large places with the Lua Draggers Beta enabled.

Live

Hide Toolbox’s TreeView button when only one asset is available in the tree.

Pending

Now sending ‘Cancel’ callback event when dragging off a ContextActionService mobile button and letting go.

Live

Sped up reprocessing CollisionFidelity in bulk by re-using recent results.

Live

Developers can now copy an asset ID from the upload result page after publishing it.

Live

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