Release Notes for 428
Release Notes for 428
Note | Status |
---|---|
In Studio, |
Pending |
In Studio, |
Pending |
A message has been added in the Team Create widget to convey users about the Permissions management move to Game Settings. |
Pending |
Lua Draggers Beta will now orient models with no PrimaryPart in the same way as their bounding selection box suggests they will be oriented. |
Pending |
You can now deselect the Select tool (leaving no tool selected) with the Lua Draggers Beta enabled. |
Pending |
The Lua Draggers Beta now supports manipulation of parts which aren’t in the Workspace, such as those in ViewportFrames. |
Pending |
When deleting a part you’re hovering over with the Lua Draggers Beta enabled, a hover box will no longer be left lingering where the part was. |
Pending |
RotateDragger is now able to rotate attachments in the Lua Draggers Beta. |
Live |
Added stats for throttling and dropped time steps to |
Live |
Added a memory profiler tag for the physics solver internal allocations. Also, the solver will periodically release its internal memory buffers. |
Live |
Adding |
Live |
Note | Status |
---|---|
Fixed several bugs and inconsistencies in scrolling frames’ layout behavior. Scroll bars should be more predictably visible/not visible now. |
Pending |
Lua Draggers Beta will no longer break when attempting to modify selections including VectorForce constraints. |
Pending |
Fixed a crash related to the terrain importer. |
Live |
Editing properties of Attachments in the properties window will now correctly update handle positions in the Lua Draggers Beta. |
Pending |
The tools in the Lua Draggers Beta will no longer break if another tool is selected while the mouse is held down. |
Pending |
The “Use Local / World Space” dropdown option when right-clicking in the 3D view is no longer missing when using the Lua Draggers Beta. |
Pending |
The Scale tool in the LuaDraggers Beta now handles scaling parts down to the minimum part size correctly. |
Pending |
The scale tool in the LuaDraggers Beta will now scale the correct side of a rotated part when in global coordinate mode. |
Pending |
Fixed terrain region tool merge empty option. |
Live |
Fixed mouse cursor snapping to incorrect places when zooming out of first-person mode |
Pending |
Fixed an exploitable crash. |
Live |
Luau compiler accidentally enforced the limit of 255 locals instead of 200 locals. This is now fixed and the error messages for running out of various limits (200 locals, 200 upvalues, 255 registers) are substantially improved, but please note that this may break scripts that previously didn’t run in vanilla Lua but did run in Luau VM (e.g. because they had 210 locals). |
Live |
Note | Status |
---|---|
Enabled merging multiple drafts at once. |
Live |
Axis handle dragging is now smooth when using the MoveDragger to drag attachments in the Lua Draggers Beta with Constraints enabled. |
Live |
The Scale tool no longer has bad perf issues in large places with the Lua Draggers Beta enabled. |
Live |
Hide Toolbox’s TreeView button when only one asset is available in the tree. |
Live |
Now sending ‘Cancel’ callback event when dragging off a ContextActionService mobile button and letting go. |
Live |
Sped up reprocessing CollisionFidelity in bulk by re-using recent results. |
Live |
Developers can now copy an asset ID from the upload result page after publishing it. |
Live |
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