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Release Notes for 426

Release Notes for 426

Fixes

Note Status

Fixed override asset loading issue. Also, added support for GroupModels and GroupPlugins.

Live

Creating a new game will no longer overwrite the opened game’s name.

Live

ClickDetector’s ClickDetector/MaxActivationDistance|MaxActivationDistance now calculates from the torso instead of the head. Also, fixed a bug in CTRL-clicking on a part with a ClickDetector while a tool is equipped

Live

Fixed a few bugs in the new resume/pcall/xpcall/implementation. Third time is the charm!

Live

Changes

Note Status

Added a commit button to the Drafts widget to commit selected scripts.

Live

Changed the name BallSocketConstraint/MaxFrictionTorque serializes as to MaxFrictionTorqueXml and fixed uninitialized value.

Live

Improvements

Note Status

Made dirty publish dialog more intuitive & provided an option to open a modal Drafts widget directly from the dialog.

Live

Reworked the internals of the debugger for new Luau VM to make it more robust

Live

Enabled a new CollisionFidelity under CollisionFidelity/PreciseConvexDecomposition. This will generate a collision shape that will more closely match the outside surface of the visual geometry.

Pending

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