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Release Notes for 419

Release Notes for 419

Fixes

Note Status

ScrollingFrame|ScrollingFrames now scroll by a fixed amount instead of by a percentage of the ScrollingFrame’s height.

Live

Fixed an issue with override asset loading and added support for GroupModels and GroupPlugins.

Pending

Fixed an issue causing using Updated instead of Relevance to fetch plugins.

Pending

Fixed being able to commit scripts in the Drafts widget while they were already being committed (resulted in a UI error logged to Output).

Live

Fixed drafts still being selected in the Drafts widget if you committed them and then checked them out to Drafts again.

Live

Studio will now recover from fatal exceptions created by Luau.

Live

Luau now correctly believes that string.byte returns a number, not a string.

Live

Fixed an issue preventing users from entering payment information for Robux on Mac clients.

Live

Fixed Studio issue in which previewed sounds continued playing after their parent parts are deleted.

Pending

Improvements

Note Status

Improved Japanese and Korean input methods on the win32 client.

Pending

Improved the behavior of the scale tool with grid snapping turned off, will now align things smoothly like the move tool does.

Pending

Improved the performance of the terrain generator.

Live

Improved the power of large terrain brushes, and the results from the auto material brush setting.

Pending

In Luau, closing over upvalues that don’t change (that is, aren’t assigned to) is now substantially faster, generates less GC pressure, and the resulting closures take less memory.

Pending

Made behavior improvements to the physics sleep system.

Pending

Changes

Note Status

Added a no checking mode which can be enabled through “–!nocheck” at the start of the script. While in this mode and you have the new Lua script analysis beta feature enabled, type annotations are allowed but are ignored.

Live

Added . keybinding to open the Emotes Menu, and 1-8 keys are used to activate emotes on the wheel while it is open.

Pending

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