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Release Notes for 418

Release Notes for 418

Fixes

Note Status

Fixed an issue preventing you from changing the cursor position by clicking in a TextBox that was already focused.

Live

Fixed text cursor desyncing when typing into Studio in Japanese.

Pending

Fixed an issue where TextBox/Focused could fire multiple times when it should only fire once.

Live

Fixed an issue with override asset loading and added support for GroupModels and GroupPlugins.

Live

Fixed a crash that would occasionally happen while working within the ScriptEditor.

Live

Fixed macOS texture stretching issues.

Live

Fixed occasional crash when using the typed lua beta feature in Studio.

Live

Improvements

Note Status

Improved performance of the lighting update on mobile devices with PowerVR GPUs.

Live

Added Min / Max methods to Vector2 and Vector3 classes.

Pending

Added a details page to edit allowed/denied plugin HTTP permissions into Manage Plugins.

Pending

Improved CSG/MeshPart physics memory usage when using identical but rescaled meshes.

Live

Luau now supports continue statement in all loops; instead of breaking out of the loop, the statement skips the rest of the current loop iteration and continues with the next iteration.

Note that for this statement to work in Studio, you have to be opted into Luau VM beta.

Live

Streaming properties in the workspace are now hidden unless streaming is enabled.

Live

Changes

Note Status

Asset ids for currently running plugins are now tracked in the same manner as the identity visible from printidentity() in Studio. You should see -2 as a placeholder for user plugins loaded from the plugins folder in the filesystem when you printidentity() and the asset id when using printidentity() from a published plugin asset.

Live

Deprecated Plugin/GetStudioUserId in favor of StudioService/GetUserId.

Live

Team/PlayerRemoved now fires after the Player has been removed from Players when a player leaves the game.

Live

Switched to using the game icon on the loading screen.

Live

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