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Release Notes for 411

Release Notes for 411

Improvements

Note Status

DateTime is not ready for use. Right now, it will return nil.

Pending

Added the ability to import multiple terrain height maps to the same location and layer them over each other, and added (255, 255, 255) for the air material in color maps.

Pending

Added the ability to hold the alt key to select the terrain material under the mouse in the terrain tools plugin.

Pending

Improved terrain tools UI performance and activation logic

Pending

Added a “Log” button to the developer memory console to log those stats to the console.

Live

Increased maximum brush size in the terrain tools to 64 voxels.

Pending

Converted dead wiki links to devhub URLs in Studio aside from Object Browser.

Live

Added output dialog if publishing fails on close (async publishing).

Pending

Added new script folding behavior as a beta feature.

Pending

Refined the render/GPU memory allocation statistics.

Live

If a character is removed within 5 seconds of a join, replaced, then re-removed, then respawns and is removed again then they will now have to wait the normal respawn time vs the 5 seconds from the second replacement.

Pending

Removed specular highlight on the terrain under the grass.

Pending

Improved the efficiency of Terrain streaming. Now there are lower CPU and memory costs on large levels.

Pending

Fixes

Note Status

Fixed terrain tools to only use the biomes that have been selected for terrain generation.

Live

Fixed an issue where Studio would sometimes enter a “flickering pop-up” state when disconnecting from a Team Create session.

Live

Fixed being unable to open Game Settings with a script focused.

Live

Moderated Plugins will be automatically uninstalled.

Pending

UDim2/lerp|UDim2:lerp() now rounds offset instead of truncating.

Live

Scrolling frames now sink left mouse down events on their scrollbars.

Live

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