PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience

Release Notes for 408

Release Notes for 408

Fixes

Note Status

Fixed issue where plugin installation window was appearing twice.

Live

Fixed the asset configuration window showing all groups instead of just those you can publish assets to.

Pending

Fixed brackets auto-completion inside nested function calls.

Pending

Fixed a crash when removing UI objects under certain circumstances.

Live

Fixed several issues with ScrollingFrame|ScrollingFrames.

Live

Fixed a major performance regression when setting ScrollingFrame/CanvasPosition.

Pending

Fixed a crash on macOS 10.11 with shadowmaps.

Live

Fixed graphics tearing on Google Pixelbook.

Live

Improvements

Note Status

InputObject/IsModifierKeyDown tells you whether the modifier key was down for a given input event Enum.ModifierKey.[Ctrl, Alt, Shift, Meta].

Pending

Added attributes, which allow developers to extend instances with additional metadata and properties.

Pending

Add Animator/GetPlayingAnimationTracks and Animator/AnimationPlayed to Animator. Animator/AnimationPlayed is not enabled yet. Along with the model search change, this eliminates the need for an AnimationController in animated models without a Humanoid.

Pending

Added JointInstance/Enabled, but waiting for supported clients to take over before enabling.

Pending

Implemented some changes to change Animator joint search root from “my parent’s parent” to FindFirstAncestorOfClass("Model"). Also implemented analytics to find games that may be affected in advance of enabling this change.

Pending

Previous Release Notes for 409 Next Release Notes for 407