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Release Notes for 400

Release Notes for 400

Improvements

Note Status

Introduced the flatten terrain tool.

Live

Added UDim2/fromOffset and UDim2/fromScale constructors.

Live

New API Terrain/ReplaceMaterial to replace the terrain material within a region.

Live

Property access and method calls are now noticeably faster for objects in deep hierarchies.

Live

Added APIs to allow plugins to access the Studio Rotate Increment, Grid Size, and Local Space settings.

Pending

Fixes

Note Status

Fixed a bug where the options in Developer Console on mobile appeared unselectable and behind the console.

Live

Fixed a crash while uploading a mesh where the texture file path is missing.

Pending

Fixed a bug where cars would be stuck in reverse with gamepad throttle inputs.

Live

Fixed several bugs with ScrollingFrame|ScrollingFrames.

Pending

Fixed the issue described in this report: https://devforum.roblox.com/t/replication-race-condition-when-reparenting-a-model-while-a-client-is-connecting/339084.

Live

Fixed a problem where touch events were not generated for parts created too close to each other when one of the parts has CanCollide = false.

Live

Fixed rigid body mass sometimes not being updated when a Massless part become it’s own root, causing a body to have 0 mass, instantly warp into the NaNiverse, and be destroyed. This fixes a hat dropping bug.

Live

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