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Improvements

Note Status

Updated the Terrain Tools UI.

Live

Comment Selection and Uncomment Selection will no longer be available in favor of having one button for Toggling comments. (Shortcut Ctrl+Shift+c)

Pending

New ContentId type to allow easy loading of thumbnails.

Pending

Added a method to disable the gameplay paused GUI.

Pending

The loading screen will not default to landscape orientation. Instead, it will start as the phone’s orientation, then when the game loaded, change to whatever the game supports.

Live

Added UserInputService/PointerAction.

Pending

Under a Studio setting, print some diagnostic information about game joins to the Studio output window. Diagnostic information helps provide some information about how much data is sent from the server to join the game. Note that for games with StreamingEnabled set to true the reported Terrain bytes will always be 0 because of the timing of how Terrain is sent in StreamingEnabled games.

Pending

CollisionFidelity is now scriptable in the Studio Command Line and Plugins.

Live

Calling functions from bit32 library is now substantially faster with new Lua VM (minor exception: lshift/rshift/arshift expect arguments in [0…31] range, larger or negative arguments prevent the optimization from happening; extract/replace expect explicitly specified width argument).

Pending

Now, calling functions from the math library as well as assert is now substantially faster with new Lua VM (except for math.random/math.randomseed and Roblox extensions, math.noise/math.clamp/math.sign).

Pending

Beta Feature - Removed the “Surface” option from the enum/JointCreationMode dropdown in Studio, consolidating the option to simply being ‘on’ or ‘off’. This means if Surface Joining is on, all parts will join with a ManualWeld if flat coplanar sides are touching, regardless of surface type. Exceptions are for Hinge, Motor, and SteppingMotor surfaces.

Pending

Fixes

Note Status

Fixed being unable to click output logs to open the source script/line.

Pending

Fixed auto-closing bracket commenting.

Pending

Fixed several bugs in ScrollingFrame|ScrollingFrames.

Pending

Fixed a studio bug that resulted in the chat window taking up over half the screen and overriding developer input.

Pending

Fixed a bug where parts would still float/collide with terrain water even if set to ignore the collision via Collision Groups or NoCollisionConstraint. Also, fixed an issue where a canCollide=false part would still collide with water if listening on a touch event.

Pending

Fixed a crash on the Apple Intel HD 3000.

Pending

Fixed a bug where parts were sometimes not selectable within the animation editor.

Live

Changes

Note Status

Streaming Pause UI is no longer shown on the first occurrence to avoid displaying over the loading screen.

Pending